Seamless Oak Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless Oak Parquet Texture Seamless

Texture Info

IDseamless-oak-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless oak parquet texture, rendered at a high resolution up to 8K, offers a meticulously detailed representation of natural oak wood flooring designed to enhance your 3D projects with realism and precision. The base material is a finely grained oak hardwood substrate, showcasing a warm, organic appearance with subtle color variations typical of natural wood pigments and tannins. The texture captures the characteristic grain orientation and fine fibers of oak, reflecting a carefully finished surface that mimics a lightly polished, satin sheen often found in premium parquet installations. Adhesive layers and subtle wear are implied through controlled surface imperfections and gentle weathering effects, lending authenticity without overwhelming the overall clarity. This texture’s physical and visual properties translate effectively across PBR channels, with BaseColor/Albedo delivering rich wood tones and natural color gradations, while Normal and Height maps enhance the tactile depth of wood grain and plank edges. Roughness values are calibrated to replicate the soft gloss of a well-maintained oak floor without appearing overly reflective, and the Metallic channel remains near zero to reflect the organic, non-metallic nature of wood. Ambient Occlusion accentuates subtle crevices between parquet tiles, adding to the texture’s dimensionality and realism.

Engineered for seamless tiling, this tileable seamless oak parquet texture maintains cohesion even across expansive UV islands, making it ideal for modern 3D pipelines in Blender, Unreal Engine, and Unity. Its robust AI-generated workflow ensures a natural balance of crisp detail and controlled noise, avoiding artificial sharpness while preserving fine wood grain intricacies. This texture excels in real-time scenes, cinematic renders, level dressing, and material studies, enabling artists and developers to accelerate their workflows without compromising visual quality. The high-resolution 8K format supports a detailed 3D preview experience, allowing close inspection of surface nuances and grain patterns with minimal setup required.

For optimal results when applying this seamless oak parquet texture, it is recommended to fine-tune the roughness channel to match your scene’s lighting conditions—reducing roughness can simulate a more polished finish, while increasing it enhances a matte, natural wood appearance. Additionally, combining the texture with a subtle ambient occlusion pass and a light normal map can further break up the surface and add depth, especially useful for close-up shots or interior visualizations. Adjust UV scaling thoughtfully to maintain realistic plank proportions without distortion, preserving the elegant, organic look of authentic oak parquet flooring in your materials library and projects.

The seamless oak parquet texture, available in seamless high resolution up to 8k, offers a tileable and ai-generated surface ideal for creating realistic parquet textures with precise PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.