This detailed herringbone parquet texture seamless high resolution up to 8k presents an exquisitely crafted representation of classic wooden flooring, designed to capture the authentic composition and natural beauty of hardwood parquet. The base substrate simulates fine-grained hardwood species, characterized by carefully oriented grain patterns that follow the traditional herringbone layout. The texture’s surface is enriched with subtle pigment and natural dye layers, producing warm, rich tones and a complex color depth that reflects the organic variation found in real wood. A gently polished yet slightly worn finish mimics years of use with a matte patina that softly reflects light, preserving the tactile quality of the wood while suggesting minimal weathering and natural wear. This seamless tileable pattern is engineered to repeat flawlessly, ideal for covering large areas in both real-time 3D environments and high-end cinematic renders without visible seams or noticeable repetition.
From a materials perspective, the texture integrates multiple PBR channels to accurately convey the parquet’s physical characteristics. The BaseColor (Albedo) channel captures the nuanced wood hues and grain contrasts, while the Normal map adds depth by highlighting the subtle relief of plank edges and surface grain, enhancing tactile realism. The Roughness channel varies gently across the texture to replicate the interplay between polished and lightly distressed wood surfaces, preventing any flat or artificial glossiness. Reflecting the organic nature of wood, the Metallic channel remains minimal or null, avoiding any metallic sheen. Ambient Occlusion enhances spatial depth between planks by darkening crevices, and the Height/Displacement map provides precise elevation data to support realistic parallax effects in advanced rendering engines. Together, these channels create a rich, believable material appearance that responds naturally under diverse lighting conditions.
Optimized for seamless integration, this tileable detailed herringbone parquet texture seamless high resolution up to 8k is fully compatible with Blender, Unreal Engine, and Unity. Its ultra-high resolution ensures exceptional detail and clarity even in close-up 3D previews, making it suitable for architectural visualization, game environments, and detailed material studies where authenticity and performance are paramount. For optimal results, it is recommended to adjust the UV scale carefully to maintain natural plank proportions, and fine-tune the roughness values to match your scene’s lighting, ensuring the parquet texture remains visually coherent and grounded. This AI-generated texture balances intricate micro-detail with structural consistency, providing a reliable, production-ready parquet texture solution that enhances any digital project with premium realism and seamless usability.
The AI-generated seamless detailed herringbone parquet texture offers a high-resolution, up to 8k quality that enhances parquet textures with precise, realistic surface details for advanced PBR material applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
