The shiny oak parquet texture seamless high resolution up to 8k showcases a meticulously crafted wooden surface that captures the natural elegance and warmth of oak wood flooring. This texture features a polished finish with a subtle sheen that reflects light realistically, emphasizing the fine grain orientation typical of oak’s organic growth patterns. The underlying material composition simulates solid hardwood with natural porosity and minimal weathering, highlighting a balanced interplay between smooth, lacquered surfaces and slight surface imperfections. The parquet pattern tiles flawlessly, replicating the intricate arrangement of individual oak planks bonded together with a clear, durable adhesive that preserves the integrity of the wood grain and prevents visible seams. Rich amber and honey tones are complemented by subtle variations in pigment saturation, enhancing the natural colorants and oxidation layers that oak develops over time.
In physically based rendering (PBR) workflows, this AI-generated parquet texture excels with its comprehensive channel setup. The BaseColor or Albedo map delivers vivid wood hues with fine color gradients and realistic pigment distribution. The Normal map captures the delicate relief of the wood grain and plank edges, adding tactile depth without exaggeration. The Roughness channel balances the polished glossy areas with slightly matte zones, reflecting the surface finish’s controlled shininess. Metallic content is minimal to nonexistent, accurately representing the organic, non-metallic nature of the material. Ambient Occlusion enhances subtle shadows along plank joints and grain crevices, while the Height or Displacement map provides precise elevation data for enhanced parallax and depth effects, particularly beneficial in close-up renders or interactive 3D environments.
Thanks to its seamless tileability and ultra-high resolution reaching up to 8k, this parquet texture is ideal for covering large surfaces without compromising detail or causing visual repetition. It integrates smoothly into popular 3D engines such as Blender, Unreal Engine, and Unity with minimal setup required, supporting both photorealistic architecture visualizations and immersive game environments. For optimal results, users are encouraged to adjust the UV scale to match room dimensions accurately and fine-tune roughness values to align with the specific lighting conditions of their scene, ensuring the shiny oak parquet texture remains grounded and natural under varied light rigs and angles.
The tileable shiny oak parquet texture seamless high resolution up to 8k offers a realistic PBR appearance with an ai texture shiny oak parquet texture seamless high resolution up to 8k, providing detailed parquet textures and an accurate 3D preview for immersive material visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
