Dirty Oak Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Oak Parquet Texture Seamless

Texture Info

IDdirty-oak-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Dirty Oak Parquet Texture Seamless high resolution up to 8k is a meticulously crafted wood surface designed to authentically replicate the natural complexity and aged character of oak parquet flooring. The base material is organic hardwood, featuring visible fibrous grain orientation and natural porosity that convey the tactile qualities of solid wood planks. This texture captures subtle weathering effects with a slightly distressed, dirty patina that adds depth and realism, enhancing the characteristic warmth and richness of oak. Its semi-matte finish balances a gentle sheen without excessive glossiness, reflecting the worn surface typical of well-used parquet floors. Colorants include rich brown pigments fused with soft gray undertones, simulating the nuanced variation and timeworn appearance intrinsic to aged oak wood, while fine micro-details reveal the intricate layering and plank arrangement.*

Within physically based rendering (PBR) workflows, this tileable dirty oak parquet texture seamless high resolution up to 8k provides comprehensive channels to achieve maximum realism and adaptability. The BaseColor/Albedo map accurately reproduces the oak hues and grime accumulation, while the Normal map highlights fine grain structures and plank edges, adding tactile depth. The Roughness channel controls surface reflectivity, representing the slightly rough and weathered finish, and the Metallic channel remains minimal to zero, consistent with natural wood materials. Ambient Occlusion emphasizes subtle shadows within plank joints, enhancing spatial definition, and the Height/Displacement map introduces delicate surface relief that accentuates wear patterns and the three-dimensionality of parquet tiles. This combination supports photorealistic rendering with detailed 3D preview capabilities ideal for close-up and large-scale visualization.*

Optimized for modern 3D pipelines, this tileable dirty oak parquet texture seamless high resolution up to 8k integrates seamlessly with Blender, Unreal Engine, and Unity, preserving clarity and cohesion even on expansive UV islands. Its ultra-high resolution ensures exceptional detail for architectural visualization, interior staging, realistic game environments, and product mockups. For best results, maintain consistent UV scaling to avoid pattern distortion, and consider adjusting the roughness parameter to fine-tune surface reflectivity according to different lighting scenarios. This practical tip enhances realism for both distant perspectives and detailed close-ups, making the texture highly versatile and production-ready for diverse applications in digital design and rendering.*

This AI-generated dirty oak parquet texture seamless high resolution up to 8k offers detailed parquet textures with a realistic PBR appearance, ensuring a consistent and high-quality surface finish for advanced material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.