Rough Granite Seamless Texture free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Granite Seamless Texture

Texture Info

IDrough-granite-seamless-texture-2
CategoryRock
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Granite Seamless Texture is meticulously crafted to represent the natural complexity and ruggedness of granite, a coarse-grained igneous rock primarily composed of quartz, feldspar, and mica minerals. This tileable rough granite seamless texture captures the characteristic mineral grains and subtle variations in color and tone resulting from the interlocking crystals and slight weathering effects. The composition reflects a dense, crystalline base substrate with an uneven grain orientation typical of granite, exhibiting moderate porosity and natural fissures that give the surface its distinct rough finish. The color palette ranges from muted grays and warm earth tones to faint hints of oxidized iron, simulating the mineral impurities and oxide layers that influence the stone’s appearance. These elements are carefully integrated into the BaseColor (Albedo) channel to ensure photorealistic color fidelity and tonal variation without artificial repetition.

In the PBR workflow, this texture excels in showcasing micro-detail and structural consistency across all channels. The Normal map highlights the granular surface topography, capturing the roughness and fine cracks characteristic of unpolished granite, while the Roughness channel varies subtly to simulate the natural unevenness of the stone’s surface finish—neither fully matte nor overly glossy. The Metallic channel is minimal, reflecting granite’s non-metallic nature, ensuring no unwanted reflectivity. Ambient Occlusion enhances depth perception by emphasizing crevices and grain boundaries, while the Height/Displacement maps provide realistic depth cues for parallax effects or tessellation in real-time engines. This comprehensive material representation allows seamless integration into modern 3D pipelines, maintaining clarity and cohesion even when applied to large UV islands.

Designed for high performance, the Rough Granite Seamless Texture offers an impressive resolution up to 8K, ensuring exceptional detail for close-up renders and large-scale architectural visualizations. It is fully compatible with Blender, Unity, and Unreal Engine, providing easy setup and immediate use in look development, environment art, and concept prototyping. The tileable nature of this texture eliminates visible seams, making it an ideal choice for expansive surfaces requiring consistent rock textures. For best results, it is recommended to adjust the UV scale to match the physical size of granite slabs realistically, and to subtly tune the roughness values to balance surface reflectivity and diffuse scattering, enhancing the material’s natural appearance without oversharpening.

By incorporating this ai texture rough granite seamless texture into your material library, you gain a production-ready rock texture that excels in both visual fidelity and practical usability. Its precise micro-detail and structural integrity make it a versatile asset for a wide range of applications, from architectural visualization to game environments, enabling faster iteration and convincing results with minimal setup effort.

The rough granite seamless texture offers a highly detailed and realistic PBR appearance, allowing for an accurate 3D preview of its natural stone composition and seamless rough granite seamless texture integration in various digital applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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