Seamless 3d texture pbr 8k fluorite multicolor crystals with banded crystal zoning and crystal transparency layers free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fluorite multicolor crystals with banded crystal zoning and crystal transparency layers

IDseamless-3d-texture-pbr-8k-fluorite-multicolor-crystals-with-banded-crystal-zoning-and-crystal-transparency-layers
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture in 8K resolution features the intricate structure of fluorite multicolor crystals, capturing their characteristic banded crystal zoning and layered transparency with exceptional detail. The base material simulates natural fluorite mineral deposits, composed of a translucent calcium fluoride substrate with subtle internal fractures and mineral veins that impart complexity and depth. The geometry mimics tightly packed crystal facets with sharp edges and polygonal forms, arranged in a consistent, seamless pattern that allows for perfect tiling without visible seams. These facets are finely detailed to reproduce the natural twinning and banding typical of fluorite, emphasizing the interplay of layered crystal transparency and internal coloration gradients ranging from violet to greenish hues, enhanced by the multicolor crystal zones.

The texture’s surface finish balances a polished, glossy appearance with subtle micro-roughness to simulate light dispersion and natural sparkle effects seen in real fluorite specimens. The material’s PBR channels are thoughtfully mapped: the BaseColor (Albedo) captures the vivid multicolor zoning and gradual tonal shifts, while the Normal map defines the precise crystal facet geometry, enhancing the perception of depth and sharp edges. The Roughness map controls the reflective quality of each facet, allowing for areas of high gloss interspersed with slightly rougher zones to convey natural surface imperfections. Metallic values remain minimal to represent the non-metallic nature of fluorite, and the Ambient Occlusion map adds subtle shadowing within crevices and between crystal bands. Height/Displacement maps further accentuate the layered crystal form and banding structure, contributing to realistic parallax and depth effects under varying lighting conditions.

Designed for seamless tiling, this texture is optimized for high-fidelity 3D workflows and is compatible with leading platforms such as Blender, Unreal Engine, and Unity. The 8K resolution ensures that even close-up renders reveal the intricate details of the fluorite’s crystalline structure without pixelation or blurring. Practical application involves careful UV scaling to maintain the natural size and repetition of the crystal bands, and fine-tuning the Roughness channel can help balance the overall glossiness for different lighting environments. For enhanced realism, blending the Height/Displacement map with the Normal map during material setup can produce convincing parallax and surface relief effects that respond dynamically to changes in viewpoint and illumination.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.