Seamless 3d texture pbr 8k garnet faceted gem with gemstone facets and adamantine luster highlights free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k garnet faceted gem with gemstone facets and adamantine luster highlights

IDseamless-3d-texture-pbr-8k-garnet-faceted-gem-with-gemstone-facets-and-adamantine-luster-highlights
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a faceted garnet gemstone characterized by sharply defined gemstone facets arranged in a precise geometric pattern typical of expertly cut crystals. The form is composed of multiple angular planes that converge to create a complex, repeating tessellation of diamond-shaped and triangular facets, producing a consistent yet intricate surface ideal for seamless tiling. The garnet’s substrate mimics natural mineral composition, primarily a dense silicate matrix, with embedded crystalline structures that simulate the internal grain and depth of the stone. The texture’s base color channel reflects the deep, rich red hues typical of garnet, enhanced with subtle variations and translucency to emulate natural inclusions and light absorption within the mineral.

The texture’s physical properties are carefully articulated through PBR channels to achieve photorealistic rendering. The Normal map captures the sharp facet edges and micro-surface irregularities, adding dimensionality and tactile realism. The Roughness map is finely tuned to represent the polished, adamantine luster of the garnet, showing low roughness values where light reflects sharply and slightly higher values in recessed areas to simulate subtle surface imperfections. The Metallic channel is set to near zero, accurately reflecting garnet’s non-metallic nature. Ambient Occlusion enhances the depth perception between facets, emphasizing shadows in the crevices and enhancing contrast. Height or Displacement maps define the pronounced geometric relief of the facets, allowing for realistic parallax effects and depth when applied in 3D engines.

Rendered at an 8K resolution, this texture provides exceptional detail suitable for close-up views in high-end visualization workflows. The seamless tiling ensures that repeated patterns blend naturally without visible seams, maintaining visual integrity in large surfaces or complex models. It is fully optimized for integration in Blender, Unreal Engine, and Unity, supporting workflows that demand physically accurate material responses under diverse lighting conditions. The texture’s prismatic refraction and reflective surfaces capture the distinctive sparkle highlights characteristic of garnet’s adamantine finish, contributing to convincing gemstone realism in digital scenes.

For practical application, it is advisable to carefully adjust UV scaling to match the intended model size to preserve the sharpness and scale of the facets. Additionally, fine-tuning the roughness channel can help balance between overly glossy and muted reflections depending on scene lighting, while blending height maps with normal maps can enhance surface detail without excessive geometry displacement. This texture is well-suited for jewelry design, gemstone rendering, and any project requiring accurate simulation of faceted crystal materials with high fidelity and seamless performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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