Seamless 3d texture pbr 8k of raw quartz with translucent crystal lattice and natural crystal growth patterns free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of raw quartz with translucent crystal lattice and natural crystal growth patterns

IDseamless-3d-texture-pbr-8k-of-raw-quartz-with-translucent-crystal-lattice-and-natural-crystal-growth-patterns
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture presents a highly detailed raw quartz surface, capturing the intrinsic complexity of its translucent crystal lattice and naturally occurring crystal growth formations. The material primarily consists of a silicate substrate with interlocking crystalline structures that create a semi-transparent effect, allowing subtle light diffusion through the mineral matrix. The texture reveals the quartz’s characteristic angular and hexagonal crystal facets, arranged in dense clusters that emphasize the natural geometric repetition typical of quartz veins. These facets are irregular yet harmoniously patterned, reflecting the mineral’s organic growth process over time.

The surface finish is raw and unpolished, highlighting the rough stone’s tactile qualities, including minor fissures, mineral inclusions, and fine grain textures. Variations in porosity and natural weathering contribute to subtle tonal shifts within the BaseColor (Albedo) channel, where muted whites, soft grays, and occasional translucent bluish hues evoke the mineral’s purity and depth. The Normal map enhances the pronounced relief of crystal edges and surface imperfections, while the Height/Displacement map defines the volume of the raised crystal formations and recessed mineral veins. The Roughness channel balances matte and glossy areas, simulating the interplay between rough quartz surfaces and smoother crystal facets, without any metallic reflections, as quartz is non-metallic. Ambient Occlusion adds realistic shadowing in crevices and interstitial spaces between crystals, enhancing depth perception and surface complexity.

Rendered at an ultra-high resolution of 8K, this texture supports detailed close-ups and large-scale applications with no loss of detail, making it suitable for professional 3D workflows in Blender, Unreal Engine, and Unity. The seamless design ensures that the texture tiles flawlessly across any UV layout, maintaining consistent crystal patterns without visible seams or repetition artifacts. This is particularly valuable for projects requiring expansive mineral surfaces or geological formations.

For optimal use, it is recommended to adjust the UV scale to emphasize the intricate crystal lattice, allowing the natural growth patterns to remain visually prominent. Fine-tuning the Roughness channel can help simulate varying surface finishes—from freshly fractured quartz surfaces with higher gloss to more weathered, matte appearances. Incorporating subtle blending of the Height and Normal maps can enhance the perceived depth and natural irregularity of the crystal facets, adding realism without compromising performance in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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