Seamless 3d texture pbr 8k diamond faceted gem with gemstone facets and sparkle highlights free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k diamond faceted gem with gemstone facets and sparkle highlights

IDseamless-3d-texture-pbr-8k-diamond-faceted-gem-with-gemstone-facets-and-sparkle-highlights
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases a meticulously crafted diamond faceted gem, designed to replicate the complex geometry and light interplay inherent to high-quality gemstones. The base material simulates a crystalline quartz substrate with an adamantine luster, characterized by an ultra-smooth, polished surface that enhances reflective properties. The geometric form consists of sharply defined, multi-angular facets arranged in a tessellated pattern, creating a continuous array of gemstone facets that capture and refract light with prismatic brilliance. Each facet's precision enables realistic light dispersion, producing vivid sparkle highlights that contribute to the texture’s lifelike appearance.

The composition emulates a naturally occurring diamond structure, where the substrate is a rigid, transparent crystal matrix. The texture’s physical attributes are conveyed through the PBR channels: the BaseColor (Albedo) map remains largely neutral and clear, with subtle variations to suggest internal inclusions and depth. The Normal map encodes the intricate facet geometry, providing surface detail that interacts dynamically with lighting. The Roughness map is finely tuned to reflect the polished finish, featuring low roughness values for sharp reflections interspersed with slightly higher values around micro-facets to simulate subtle surface imperfections. The Metallic channel is minimal, emphasizing the non-metallic nature of the gemstone, while Ambient Occlusion enhances the depth perception between facets. Height/Displacement maps add dimensionality, accentuating the elevated and recessed facets for enhanced parallax effects.

Rendered at an impressive 8K resolution, this texture ensures exceptional detail and clarity, suitable for high-fidelity applications in Blender, Unreal Engine, and Unity. The seamless nature of the texture allows for effortless tiling across complex 3D models without visible repetition, making it ideal for jewelry visualization, digital asset creation, and realistic gemstone surface replication. The lustrous finish and prismatic refraction effects simulated in the texture provide an authentic diamond appearance, crucial for photorealistic rendering projects requiring accurate light behavior and surface reflections.

For practical implementation, it is recommended to carefully adjust the UV scale to maintain facet proportion and prevent distortion, ensuring the gemstone’s geometric integrity. Additionally, fine-tuning the Roughness map allows customization of sparkle intensity, balancing between overly glossy and subtly diffused highlights. Incorporating the Height map alongside Normal maps can improve depth perception and parallax effects, enhancing realism during close-up renders or animations where light interaction plays a critical role.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

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