Seamless 3d texture pbr 8k paint scratches and paint drips with paint splatter and paint brush strokes overlay free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k paint scratches and paint drips with paint splatter and paint brush strokes overlay

Texture Info

IDseamless-3d-texture-pbr-8k-paint-scratches-and-paint-drips-with-paint-splatter-and-paint-brush-strokes-overlay
CategoryDecals
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture at 8K resolution depicts a complex painted surface characterized by multiple layers of wear and artistic application. The base material is a weathered metal substrate, likely steel or aluminum, which provides a slightly uneven, industrial geometry reminiscent of flat panels with subtle dents and imperfections. The paint layer overlays this metallic form, exhibiting typical signs of aging and manual brushwork. The texture showcases fine paint scratches and scuff marks that reveal the underlying metal through thin, worn areas, alongside irregular paint drips and splatters that create dynamic vertical and radial patterns. These features contribute to a tactile surface with varied microgeometry, ideal for realistic metal surfaces in urban or industrial environments.

The paint system itself is composed of multiple binders and pigments, simulating an oil- or acrylic-based coating with moderate opacity and slight gloss. Brush strokes are visibly layered, with varied thicknesses and directional flow, suggesting hand-applied paint. Chalk scribbles add an additional matte, dusty finish over the paint surface, introducing subtle diffuse highlights and soft edges. Grunge spots and paint fade areas demonstrate the interaction of environmental factors such as moisture, abrasion, and UV exposure, resulting in localized pigment loss and surface roughening. The surface finish is semi-gloss with a worn, uneven sheen, combining smooth paint regions with rough, scuffed patches and microscratches, enhancing the perception of depth and realism.

From a PBR mapping perspective, the BaseColor (Albedo) channel captures the complex color interplay of faded pigments, contrasting bright paint splatters, and exposed metal tones. The Normal map encodes the fine bumps and ridges from brush strokes, paint drips, and scratches, enriching surface detail under dynamic lighting. Roughness varies across the texture, with low roughness in intact paint areas for subtle specular highlights, and higher roughness in scuffed and chalky regions, diffusing reflections. The Metallic channel reflects the non-metallic nature of the paint contrasted with exposed metal patches, represented by localized metallic values. Ambient Occlusion enhances depth perception around scratches and crevices, while Height/Displacement maps emphasize the relief of paint layers, drips, and brushwork, contributing to realistic parallax effects.

Designed for seamless tiling, this 8K texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring compatibility with advanced PBR workflows. When applying, consider adjusting UV scale to balance detail density for close-up views without visible repetition. Fine-tuning roughness values can help simulate varying degrees of weathering or restore glossiness for fresher paint effects. Additionally, blending height and normal maps can enhance the three-dimensionality of paint drips and scratches, improving realism in interactive or cinematic scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.