Seamless 3d texture pbr 8k paint fade and color bleeding with paint brush strokes and paint chips free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k paint fade and color bleeding with paint brush strokes and paint chips

Texture Info

IDseamless-3d-texture-pbr-8k-paint-fade-and-color-bleeding-with-paint-brush-strokes-and-paint-chips
CategoryDecals
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed painted surface characterized by multiple layers of wear and artistic distress, rendered in an impressive 8K resolution suitable for PBR workflows. The base material is a rough, slightly porous metal panel, commonly used in industrial or urban environments, providing a durable substrate with subtle grain and micro-roughness. The paint layers atop this metal exhibit both natural and human-made aging effects, where binders within the paint have partially degraded, causing visible paint fade and color bleeding. This results from pigment migration and binder breakdown, which is convincingly captured through the Base Color (Albedo) channel, showcasing subtle shifts in hue and saturation across the surface.

The texture’s form is defined by flat, rectangular metal sheets with faint geometric panel lines and rivet impressions, enhancing realism and aiding in the perception of depth. Detailed paint brush strokes are expertly conveyed through Normal and Height maps, simulating the raised brush bristles and uneven paint application. Scattered paint chips and scuff marks reveal the underlying metal substrate, accented by precise Ambient Occlusion to deepen crevices and edges. The Roughness channel varies intelligently, mimicking glossy fresh paint patches alongside matte, weathered, and chalky areas—especially where chalk scribbles and grunge spots accumulate—offering a tactile sense of surface variability. Metallic values remain low but consistent, reflecting the base metal’s subtle sheen beneath worn paint layers.

Additional artistic imperfections such as paint splatter introduce random micro-geometry and color variation, enhancing visual complexity when used in real-time rendering engines like Blender, Unreal Engine, and Unity. The Height/Displacement map supports fine detail for parallax effects, allowing close-up inspection without texture pixelation. This texture is optimized for seamless tiling, ensuring no visible repetition on large surfaces while preserving edge continuity. The color bleeding and paint fade effects emphasize natural weathering processes, with pigment particles diffusing unevenly across the substrate, accurately replicated in the shader channels for maximum realism.

For practical application, it is advisable to carefully adjust UV scale to maintain the integrity of brush stroke details without pixel stretching. Fine-tuning Roughness and Normal map intensity can help balance the interplay between gloss and matte finishes to suit different lighting conditions or artistic directions. This texture excels when used on urban structures, vehicles, or machinery requiring authentic painted wear combined with creative grunge details, providing a versatile and physically accurate material foundation for complex 3D scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.