Seamless 3d texture pbr 8k encaustic tiles mosaic with colorful tiles and intricate floral motifs free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k encaustic tiles mosaic with colorful tiles and intricate floral motifs

IDseamless-3d-texture-pbr-8k-encaustic-tiles-mosaic-with-colorful-tiles-and-intricate-floral-motifs
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features a meticulously crafted mosaic of encaustic tiles, distinguished by colorful geometric forms and intricate floral motifs. The base material of these tiles is traditionally a mixture of fine cement and natural pigments, pressed and cured to create a dense, durable substrate. The surface exhibits a matte finish with subtle porosity typical of encaustic cement tiles, allowing for a slightly weathered and tactile appearance. The floral patterns are formed through carefully applied mineral-based pigments, embedded within the tile surface rather than merely painted on, ensuring vibrant and lasting coloration. The grout lines between tiles show realistic aging and slight unevenness, enhancing the authenticity of the mosaic’s overall form and texture.

Geometrically, the texture is composed of square tiles arranged in a tightly interlocking grid, each tile measuring uniformly to enable seamless repetition. The floral motifs are intricately detailed, combining curved petal forms and delicate leaf shapes that overlap with the tile edges, creating a continuous ornamental flow across the surface. The physical depth of the floral decorations is subtly raised, contributing to the textured relief and allowing detailed light interaction. This is effectively captured through the PBR channels: the BaseColor map delivers the vivid, multicolored palette; the Normal map encodes the fine height variations and embossed floral patterns; Roughness channels represent the matte cement finish with slight variations for grout and tile wear; Ambient Occlusion enhances the shadowing within grout crevices; Height/Displacement maps provide micro-relief for realistic parallax effects, while the Metallic map remains near zero, consistent with non-metallic cement materials.

Rendered in 8K resolution, this texture ensures exceptional detail and sharpness, ideal for close-up views in high-end 3D environments. Its PBR setup is optimized for use in industry-standard platforms such as Blender, Unreal Engine, and Unity, maintaining physical accuracy and efficient real-time rendering. The high-resolution maps allow artists to scale and tile the mosaic without loss of detail or visible seams, preserving the intricate floral elements and subtle surface imperfections across large surfaces.

For practical application, it is recommended to carefully adjust the UV scale to maintain the natural size of encaustic tiles, avoiding excessive repetition that could undermine realism. Additionally, fine-tuning the roughness map can adapt the surface finish from matte to slightly satin, depending on environmental lighting conditions. When incorporating height and normal maps together, blending them with subtle parallax occlusion can enhance the perception of depth in the floral motifs without excessive computational cost, perfect for architectural visualizations or detailed game environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

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