Seamless 3d texture pbr 8k porcelain tiles mosaic exhibiting smooth stone surface with minimalist design free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k porcelain tiles mosaic exhibiting smooth stone surface with minimalist design

IDseamless-3d-texture-pbr-8k-porcelain-tiles-mosaic-exhibiting-smooth-stone-surface-with-minimalist-design
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture showcases a meticulously crafted mosaic of porcelain tiles, each exhibiting a smooth stone surface with a distinctly minimalist design. The tiles are arranged in a subtle geometric pattern reminiscent of square or slightly rectangular shapes that interlock uniformly, forming a refined grid. The base material, high-quality porcelain, is known for its durability and low porosity, making it ideal for both indoor and outdoor applications. The substrate consists primarily of fine kaolin clay mixed with mineral binders, which after firing results in a dense, vitrified body. This composition contributes to the tiles’ exceptional hardness and resistance to moisture and staining, visible through the texture’s finely detailed surface that balances slight matte softness with delicate glossiness.

The surface finish is polished to a smooth, almost stone-like appearance, with minimal surface irregularities that reflect its minimalist aesthetic. The texture also captures the subtle grout lines between tiles, which are composed of fine cementitious compounds incorporating sand and polymer additives to ensure adhesion and durability. These grout lines introduce slight height variation and soft shadowing that enhance the realistic depth of the mosaic. The monochrome palette is achieved through natural mineral colorants embedded in the porcelain — predominantly neutral grays and soft off-whites — which produce a consistent BaseColor (Albedo) channel. The Normal map encodes the gentle undulations of the tile edges and grout recesses, while the Roughness map controls the balance between the polished tile faces and the slightly more matte grout, ensuring accurate light reflection and scattering.

In terms of the PBR texture channels, the Ambient Occlusion map accentuates the depth along the grout lines and tile edges, providing realistic shading in crevices. The Height/Displacement map captures the minimal elevation differences between tiles and grout, allowing for precise parallax or tessellation effects without overwhelming the minimalist style. Since porcelain is a non-metallic ceramic, the Metallic map remains consistently low or zero, emphasizing the dielectric nature of the material. The texture’s 8K resolution guarantees exceptional detail and clarity, capturing micro surface features and subtle tonal variations that hold up under close inspection.

This texture is fully optimized and compatible with major 3D platforms such as Blender, Unreal Engine, and Unity, enabling seamless integration into diverse projects. For practical use, it is recommended to carefully adjust the UV scaling to maintain the mosaic’s pattern integrity and avoid visible repetition, especially on large surfaces like walls or floors. Additionally, fine-tuning the Roughness value can help balance the reflective qualities depending on lighting conditions, while blending the Height map subtly with Normal maps can enhance the perceived depth without introducing artifacts. This makes the texture well-suited for contemporary interiors, kitchen backsplashes, or commercial environments seeking a clean, understated elegance through monochrome porcelain mosaics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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