Weathered Stone Wall PBR Texture with Layered Flat Rocks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Stone Wall with Layered Flat Rocks seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-stone-wall-texture-with-layered-rocks
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture presents a richly detailed weathered stone wall composed of large, flat, irregularly shaped rocks stacked naturally with visible cracks and stratified layers. The stones exhibit a rough, matte surface finish with subtle erosion patterns and delicate surface chips, revealing the coarse grain and texture inherent in sedimentary rock formations. The color palette blends cool greys and muted blues with warm, earthy browns and ochre shades, enhancing the realistic aged appearance. Dark crevices between the stones emphasize depth, while natural fractures and vein-like lines add tactile complexity. This tileable texture is ideal for creating highly realistic rocky environments such as cliffs, ancient dungeon walls, mountainous terrain facades, or medieval stone pavements. Perfectly optimized for PBR workflows, this texture integrates seamlessly within 3D applications such as Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D, supporting diverse projects from game design to architectural visualization. Its natural rock pattern and durable visual qualities lend authenticity to fantasy or realistic scenes requiring convincing stone materials with intricate natural variation.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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