Cracked and Bullet-Holed Plaster PBR Texture in Beige Tones

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Bullet-Holed Plaster in Beige Tones seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-bullet-holes-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K seamless PBR texture showcases a heavily weathered plaster surface characterized by prominent cracks and an impactful bullet hole. The plaster has a dusty, dry feel with rugged, chipped edges around the large central crater-like hole, which reveals an underlying darker cavity. Fine fractures and spiderweb cracks spread irregularly across the surface, enhancing the worn and aged appearance. Colorwise, the texture combines warm creamy beige shades with rusty brown accents concentrated around the edges of the damage, suggesting oxidation or staining. The roughness is moderate, with visible surface bumps, pits, and erosion marks, giving a tactile sense of decay and neglect. This tileable material is perfect for adding authentic dirtied and damaged wall details to 3D assets in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use it to enrich scenes featuring military ruins, industrial decay, warzones, or post-apocalyptic environments and props. Its unique combination of cracked plaster and realistic bullet hole damage makes it stand out for architectural visualization, game development, and VFX projects needing gritty, battle-worn surfaces with high fidelity and seamless texturing.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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