The Natural Herringbone Parquet Texture Seamless high resolution up to 8k captures the authentic character of fine wood flooring with exceptional detail and craftsmanship. This texture represents a classic parquet composed of interlocking wooden strips arranged in a timeless herringbone pattern. The base substrate is natural hardwood, typically oak or walnut, known for its dense grain structure and subtle color variations from warm honey tones to deeper chestnut hues. The wood fibers align diagonally to form the distinctive zigzag pattern, with a smooth yet slightly textured surface finish achieved through a gentle brushing process that preserves the wood’s natural pores and fine grain. Adhesives used in real parquet flooring are implied through subtle joint shadows and micro-detailing, while the surface exhibits a balanced satin sheen that reflects ambient light realistically without appearing overly glossy or matte. Minor weathering and wear are visible in the form of faint scratches and natural discoloration, enhancing the texture’s realism and depth.
In PBR channels, this texture excels in delivering a rich BaseColor/Albedo that faithfully reproduces the warm wood tones and subtle color shifts found in natural parquet. The Normal map encodes the fine grain and brushed surface irregularities, adding tactile depth and enhancing light interaction across the floor’s expanse. Roughness is carefully calibrated to reflect the semi-polished finish—smooth enough to catch soft reflections yet retaining enough micro-roughness to avoid unnatural shine. The Metallic channel remains close to zero, consistent with organic wood materials, while Ambient Occlusion subtly enhances the crevices between planks, emphasizing the interlocking pattern’s dimensionality. Height and Displacement maps contribute realistic surface relief, capturing the slight elevation differences among individual wooden strips and enhancing parallax effects in close-up views.
Designed for professional use in modern 3D pipelines, this tileable natural herringbone parquet texture seamless high resolution up to 8k is fully compatible with Blender, Unreal Engine, and Unity, ensuring predictable and repeatable results on large UV islands without loss of clarity or cohesion. Its 8k resolution allows for ultra-high fidelity renders ideal for architectural visualization, game environments, product mockups, and interior staging where realism and detail are paramount. For optimal results, it is recommended to adjust the UV scale carefully to maintain the natural grain size and to fine-tune the roughness value slightly depending on the lighting conditions, achieving a convincing balance between reflection and surface breakup. Additionally, combining this texture with a subtle ambient occlusion and light normal pass can further enhance the overall material depth without oversharpening the look.
This AI-generated natural herringbone parquet texture seamless high resolution up to 8k offers a detailed PBR appearance, providing a realistic 3D preview of parquet textures with an authentic, natural herringbone parquet texture seamless high resolution up to 8ktexture finish.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
