High Resolution Herringbone Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Herringbone Parquet Texture Seamless

Texture Info

IDhigh-resolution-herringbone-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high resolution herringbone parquet texture seamless high resolution up to 8ktexture captures the intricate beauty and craftsmanship of traditional wooden flooring with exceptional detail and realism. The texture simulates a natural wood base substrate, showcasing finely oriented wood grain typical of expertly crafted parquet floors. The pattern is held together by subtle adhesive layers that secure the distinctive herringbone arrangement, while the surface finish reflects a gently polished wood floor with a soft sheen. Variations in colorants include warm, natural wood pigments ranging from honey to deep chestnut tones, enhanced by delicate oxide layers that add depth and authenticity. Subtle signs of wear and weathering—such as minor scratches, grain variation, and slight surface imperfections—are artfully incorporated, providing a visually rich and organic appearance that faithfully replicates real parquet material in digital form.

Designed for seamless tiling and optimized at an impressive high resolution up to 8k, this tileable high resolution herringbone parquet texture seamless high resolution up to 8k is perfectly suited for modern 3D workflows. It offers comprehensive PBR channel data that enhances realism and material accuracy in digital environments. The BaseColor/Albedo map delivers richly colored wood hues and detailed grain patterns, while the Normal map captures fine surface relief, including wood fibers and the subtle beveling between planks, which improves light interaction. The Roughness map defines a polished yet slightly varied glossiness, creating natural reflections without artificial shine. The Metallic channel remains minimal, appropriate for the organic, non-metallic wood substrate, and the Ambient Occlusion map accentuates the fine crevices and joints between parquet pieces, adding dimensional shadow depth. Height or displacement maps are finely tuned to simulate the slight elevation differences inherent in parquet flooring, reinforcing spatial realism in 3D scenes.

Compatible with Blender, Unity, and Unreal Engine, this AI texture high resolution herringbone parquet texture seamless high resolution up to 8k integrates smoothly into architectural visualization, game environments, and interior staging projects. Consistent clarity and seamless repetition are maintained even on large UV islands, ensuring high fidelity in every application. For optimal results, it is recommended to adjust the roughness channel to suit your specific lighting conditions, maintaining a balanced, natural appearance. Additionally, scaling UV coordinates to reflect true-to-life parquet dimensions enhances spatial accuracy and material believability within your scenes. This seamless high resolution herringbone parquet texture seamless high resolution up to 8ktexture offers a detailed 3D preview for precise material visualization, making it an invaluable asset for digital artists seeking authentic parquet textures with exceptional resolution and seamless integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.