The aged oak parquet texture seamless high resolution up to 8k is a premium wood material expertly crafted to replicate the authentic character and complexity of naturally aged oak flooring. This texture showcases the dense hardwood base substrate typical of oak, featuring a porous yet tightly grained structure that subtly influences light interaction and surface depth. The parquet planks exhibit a carefully detailed grain orientation with intricate patterns, including fine cracks, wear marks, and slight discolorations that develop through long-term use. The surface finish is gently brushed with a soft, matte sheen, reflecting a well-preserved but genuinely weathered parquet floor. Warm honey browns blend with muted amber tones, enriched by natural pigments and organic oxide layers that add rich color variation and enhance realism in digital renderings.
In terms of physically based rendering (PBR) channels, the BaseColor (Albedo) map captures the nuanced color shifts and subtle signs of aging without baked-in shadows, ensuring the material responds accurately under varied lighting conditions. The Normal map delivers fine surface relief, emphasizing the wood grain texture, plank joints, and slight indentations from wear. The Roughness map balances the soft matte finish typical of aged oak parquet, controlling light reflection and diffusion to avoid overly glossy surfaces. The Metallic channel remains consistently low, as wood naturally lacks metallic properties, preserving true-to-life material response. Ambient Occlusion subtly enhances depth perception in grain crevices and around plank edges, increasing realism without exaggeration. Height or Displacement maps offer delicate surface undulations that simulate the natural unevenness of aged wood, ideal for close-up architectural visualization and immersive 3D preview applications.
Optimized for seamless tiling at an ultra-high resolution up to 8k, this aged oak parquet texture integrates flawlessly with modern 3D pipelines, including Blender, Unreal Engine, and Unity. The texture supports large UV islands with no loss of detail or cohesion, making it perfect for concept prototyping, quick look development, and high-end architectural visualization projects. For optimal results, it is recommended to adjust the UV scale to mirror real plank dimensions accurately. Slightly increasing the roughness value can enhance the aged matte finish, while incorporating height maps improves parallax effects, adding extra depth and material realism in close-up views. This ai texture aged oak parquet texture seamless high resolution up to 8k offers photorealistic detail and refined surface complexity for advanced parquet textures and immersive 3D preview experiences.
The tileable aged oak parquet texture seamless high resolution up to 8k offers a highly detailed and realistic PBR appearance, capturing the intricate grain and wear patterns of aged oak parquet with seamless continuity for versatile material applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
