The Smooth Maple Parquet Texture Seamless high resolution up to 8k is a premium wood surface texture meticulously crafted to replicate the natural elegance of finely sanded and sealed maple parquet flooring. This texture captures the subtle grain orientation and warm, consistent base color characteristic of premium maple wood, where the organic polymers and lignin structure impart soft amber and creamy hues. The parquet pattern showcases a precise geometric arrangement of individual wood slats with tight joints and minimal porosity, reflecting the smooth finish of a carefully polished hardwood surface. Fine pigment variations and subtle wear marks enhance realism by introducing natural imperfections without distracting repetition, making this texture ideal for high-quality 3D applications requiring authentic wood flooring visuals.
Constructed from an organic wood substrate, the texture emulates the natural composition of maple parquet, where the interplay of fibers and grain orientation produces a refined surface with moderate reflectivity. The BaseColor (Albedo) map accurately presents the warm tones and delicate color shifts inherent in smooth maple, while the Normal map adds depth by highlighting the fine grain details and bevels along parquet edges. The Roughness map is calibrated to depict a semi-polished finish that balances gentle gloss with a natural matte appearance, avoiding overly shiny or flat surfaces. As expected for organic wood, the Metallic channel remains near zero, ensuring a natural non-metallic look. Ambient Occlusion enhances the subtle shadows around parquet joints, lending believable depth, while the Height/Displacement map conveys gentle surface undulations and plank separations, suitable for parallax effects in real-time rendering engines.
Optimized for seamless tiling, this tileable smooth maple parquet texture seamless high resolution up to 8k integrates effortlessly with major 3D software such as Blender, Unreal Engine, and Unity. Its ultra-high resolution preserves crisp detail even on large-scale surfaces, eliminating pixelation or blurring for professional interior visualizations, immersive game environments, and product mockups. To achieve the most natural appearance, adjusting the UV scale to maintain authentic parquet proportions is recommended, alongside fine-tuning the roughness to match various lighting conditions—from soft indoor light to bright direct illumination—ensuring the flooring consistently appears realistic and inviting. This AI texture also includes a detailed 3D preview to facilitate precise material visualization and seamless project integration.
The AI-generated smooth maple parquet texture seamless high resolution up to 8k offers a highly detailed and realistic parquet texture with a smooth maple parquet texture seamless high resolution up to 8k appearance ideal for PBR applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
