Polished Herringbone Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Herringbone Parquet Texture Seamless

Texture Info

IDpolished-herringbone-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished herringbone parquet texture seamless high resolution up to 8k captures the refined elegance and intricate craftsmanship of classic wood flooring, rendered in exceptional detail suitable for modern 3D workflows. This texture emulates a natural wooden substrate composed of interlocking hardwood planks arranged in a distinctive herringbone pattern. The base material reflects tightly grained wood fibers with subtle variations in tone and grain orientation, enhanced by a smooth, polished surface finish that produces a soft sheen while maintaining natural wood warmth. Adhesive layers binding the parquet planks are visually implied through slight seams and micro-gaps, contributing to an authentic, handcrafted appearance. The surface shows minimal porosity with a balanced weathering effect, retaining clarity and cohesion across large UV islands without distracting artifacts.

Technically, this tileable polished herringbone parquet texture seamless high resolution up to 8k is designed for seamless integration into physically based rendering (PBR) pipelines. The BaseColor (Albedo) channel reveals rich, warm wood hues with subtle pigment variations and natural oxide layers, while the Normal map captures fine grain details and the subtle undulations of the polished surface. The Roughness channel balances smooth, reflective areas with slight micro-roughness to enhance realism, avoiding oversaturation of specular highlights. The Metallic channel is kept minimal, reflecting the organic wooden material. Ambient Occlusion adds depth to plank edges and seams, and Height/Displacement maps provide realistic surface breakup to enhance 3D surface interaction under dynamic lighting conditions. This ensures the texture maintains consistent clarity and high fidelity in high-resolution scenarios, supporting up to 8k output for ultra-detailed renders.

Optimized for seamless tiling, this AI-generated polished herringbone parquet texture seamless high resolution up to 8k is fully compatible out-of-the-box with leading 3D software such as Blender, Unreal Engine, and Unity. It supports rapid iteration loops in architectural visualization, game environments, product mockups, and interior staging projects. For best results, it is recommended to adjust the UV scale to match the real-world dimensions of parquet flooring and to combine the texture with a subtle ambient occlusion pass and a light normal map to enhance fine surface breakup without introducing excessive sharpness. Slight tuning of the roughness channel can further refine reflections and surface glossiness to suit various lighting setups.

The seamless polished herringbone parquet texture in high resolution up to 8k offers a detailed parquet texture with realistic PBR appearance, enhanced by AI texture refinement and a 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.