Rough Oak Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Oak Parquet Texture Seamless

Texture Info

IDrough-oak-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This rough oak parquet texture seamless high resolution up to 8ktexture captures the authentic characteristics of traditional oak wood flooring, showcasing a natural composition rooted in organic wood fibers with visible grain orientation and subtle surface weathering. The base substrate is solid oak, known for its durability and distinctive coarse grain structure, enhanced by natural pigments and tannins that give the parquet its warm, earthy tones. The surface finish appears slightly brushed, emphasizing the wood’s natural texture while preserving a matte, non-reflective quality typical of well-worn parquet flooring. Adhesives and binders used in real parquet construction are implied through the close, uniform arrangement of interlocking wooden slats, effectively replicated in the pattern’s tileable design to maintain structural consistency across expansive surfaces without visible seams or distortion.

Within physically based rendering (PBR) workflows, this ai texture rough oak parquet texture seamless high resolution up to 8k excels by delivering detailed maps aligned with realistic material behavior. The BaseColor/Albedo channel faithfully reproduces the warm, varied hues of oak wood, including knots and grain lines, while the Normal map encodes micro-detail such as the subtle surface undulations and wood fiber relief, adding tactile depth crucial for close-up renders. The Roughness channel reflects the brushed, slightly worn finish, balancing matte and semi-gloss areas to simulate natural surface irregularities without oversaturation. Metallic values remain minimal to none, consistent with organic wood’s non-metallic nature. Ambient Occlusion enhances perceived depth along edges and between parquet slats, and Height/Displacement maps provide fine elevation data to enhance parallax effects and realistic shadows when used in advanced renderers.

Designed to accelerate workflows across major 3D platforms, this tileable rough oak parquet texture seamless high resolution up to 8k is fully compatible with Blender, Unreal Engine, and Unity, offering a seamless integration with minimal setup. Its ultra-high resolution ensures crisp detail even at close distances, making it ideal for architectural visualization, game environments, product mockups, and interior staging where material authenticity is paramount. For optimal results, it’s recommended to adjust UV scaling to preserve natural grain proportions and to combine the roughness map with a subtle ambient occlusion pass to enhance surface breakup without causing excessive sharpness or noise. This approach ensures a convincing, production-ready appearance that leverages the texture’s comprehensive detail and structural realism.

The seamless rough oak parquet texture offers a highly detailed, seamless high resolution up to 8k, enhancing parquet textures with realistic PBR appearance and a precise 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.