Worn Maple Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Maple Parquet Texture Seamless

Texture Info

IDworn-maple-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This worn maple parquet texture seamless high resolution up to 8ktexture authentically captures the intricate character of aged wood flooring, focusing on the natural composition and material properties of the base substrate—premium maple wood. The texture reveals a fine grain orientation typical of parquet patterns, with each plank exhibiting subtle variations in fiber direction and density that contribute to a realistic surface structure. The wood’s organic composition is enhanced by carefully simulated signs of wear and weathering, including gentle abrasions, soft patina, and areas of muted polishing that reflect years of natural use. These nuanced surface features are brought to life through natural pigments and oxide layers embedded within the wood fibers, producing warm golden-brown tones accented by occasional darker streaks and light discolorations caused by environmental exposure and organic aging processes.

In terms of surface finish, this tileable worn maple parquet texture seamless high resolution up to 8k balances a gently distressed look with a soft sheen, combining matte and lightly polished zones to mimic the realistic interplay of light on aged hardwood flooring. The material’s porosity and subtle surface irregularities are expertly conveyed through physically based rendering (PBR) channels: the BaseColor/Albedo channel delivers rich, warm hues with fine tonal gradations; the Normal map encodes detailed grain patterns and micro-surface bumps; Roughness defines a natural variation between smooth and worn areas, avoiding uniform glossiness; Metallic remains minimal, as expected for an organic wood substrate; Ambient Occlusion enhances depth by accentuating shadows in grain crevices and seams; and Height/Displacement maps introduce delicate surface lifts that enrich tactile perception and depth realism.

Optimized for professional 3D workflows, this seamless worn maple parquet texture seamless high resolution up to 8k is designed to tile flawlessly across large UV islands without visible repetition or loss of clarity. Its ultra-high 8K resolution preserves fine micro-details even when viewed at close range or scaled over expansive architectural surfaces, making it ideal for applications in architectural visualization, environment art, and concept prototyping. Fully compatible with leading platforms such as Blender, Unreal Engine, and Unity, the texture integrates smoothly into PBR shading pipelines to deliver consistent, production-ready results. For optimal realism, it is recommended to slightly adjust the UV scale to match project-specific dimensions and to fine-tune roughness values or add a subtle ambient occlusion pass, enhancing the worn effect without overpowering the natural wood grain. This approach ensures convincing, visually rich parquet textures that elevate the authenticity and depth of any digital scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.