Pbr seamless 3d texture of carbon twill weave in 8k for realistic material rendering free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Pbr seamless 3d texture of carbon twill weave in 8k for realistic material rendering

IDpbr-seamless-3d-texture-of-carbon-twill-weave-in-8k-for-realistic-material-rendering
Carbon
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This PBR seamless 3D texture captures the intricate carbon twill weave pattern, meticulously rendered at an ultra-high 8K resolution to ensure maximum detail and realism. The material is composed primarily of tightly interlaced carbon fibers arranged in a characteristic diagonal twill pattern, which creates a subtle yet distinct surface geometry that enhances light interaction and depth perception. The underlying substrate is a carbon composite—a layered assembly where individual carbon fiber bundles are bonded by a high-performance epoxy resin, delivering both structural rigidity and lightweight durability. This weave structure is visible in fine relief through the normal and height maps, providing a convincing tactile sense of the fabric’s raised and recessed fibers.

The surface finish of this carbon textile is a matte, low-gloss coating that diffuses reflections without eliminating them, replicating the understated sheen typical of automotive and industrial-grade carbon fiber panels. The roughness map is calibrated to emulate this soft, satin-like surface, while the metallic channel remains near zero, reflecting the non-metallic nature of the composite resin matrix. The base color presents a deep, muted black with subtle variations introduced by the natural fiber strands, giving an organic yet engineered look. Ambient occlusion intensifies the weave’s crevices and overlaps, emphasizing the three-dimensional layering and enhancing shadow definition where fibers intersect.

Physically, the carbon twill weave is a layered laminate where the epoxy resin acts as the binder, encasing the carbon fibers and filling the microscopic spaces between them, resulting in a low-porosity, weather-resistant surface. This composite material resists environmental degradation and mechanical wear, which makes it ideal for demanding applications such as automotive body panels, aerospace components, and high-performance sporting goods. The texture’s height and displacement maps allow accurate rendering of the weave’s depth, while the normal map further refines surface details, making it highly compatible with real-time engines like Unreal Engine and Unity, as well as offline rendering in Blender.

Designed for seamless tiling, this texture maintains consistent fiber alignment and pattern continuity when repeated across large surfaces, crucial for realistic 3D modeling of carbon fiber elements. For optimal results, it is advisable to adjust the UV scale to match the specific dimensions of the modeled object, ensuring the twill pattern appears at a natural scale. Additionally, fine-tuning the roughness parameter can simulate varying surface finishes, from raw matte composites to polished carbon panels. Blending height and normal maps carefully can enhance parallax effects, adding further realism to close-up renders without sacrificing performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.