Seamless 3d pbr texture of carbon twisted strands with carbon glossy finish for 8k realistic surfaces free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d pbr texture of carbon twisted strands with carbon glossy finish for 8k realistic surfaces

IDseamless-3d-pbr-texture-of-carbon-twisted-strands-with-carbon-glossy-finish-for-8k-realistic-surfaces
Carbon
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture features a meticulously crafted pattern of twisted carbon strands, forming a dense, interlaced composite surface characteristic of high-performance carbon fiber materials. The base substrate consists of tightly woven carbon filaments, each exhibiting a subtle helical twist that enhances mechanical strength and visual complexity. These fibers are bound by a durable polymer resin matrix, simulating the epoxy binders commonly used in automotive-grade carbon composites. The overall form presents a layered weave with overlapping strands, creating a slightly raised, tactile geometry that captures the anisotropic nature of carbon fiber fabrics.

The texture’s surface finish is a glossy carbon black, replicating the polished resin coat applied to finished carbon fiber panels. This reflective coating accentuates the intricate fiber details while maintaining a sleek, modern aesthetic suitable for automotive and technology applications. The material’s color palette is dominated by deep blacks with subtle bluish-gray highlights resulting from light interaction with the resin and fibers. The roughness map finely balances areas of smooth gloss and the microscopic irregularities of the fiber weave, while the normal and height maps enhance the perception of depth and curvature in the twisted strands. Metallic values are kept low to reflect the non-metallic nature of the composite, with ambient occlusion emphasizing the shadowing between tightly packed fibers for added realism.

Designed for high fidelity, this texture is rendered at an 8K resolution, ensuring exceptional detail and clarity on large-scale 3D models without visible tiling or pixelation. It is fully compatible and optimized for use in Blender, Unreal Engine, and Unity, supporting physically accurate shading workflows through correctly mapped BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, and Height channels. The seamless tiling capability makes it ideal for wrapping complex surfaces such as automotive body panels, protective gear, or modern electronic device casings where a realistic carbon composite look is essential.

For best results when applying this texture, it is recommended to adjust the UV scale to match the model’s dimensions carefully, preserving the natural size and repetition of the twisted strands. Additionally, fine-tuning the roughness map can help achieve the desired gloss level, from a highly polished finish to a more matte, weathered appearance. When incorporating height or parallax mapping, blending these with the normal map can further enhance the tactile depth of the strands, delivering an immersive and authentic carbon fiber surface in any real-time or offline rendering scenario.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.