Seamless 3d texture of woven carbon fiber pbr 8k detail for realistic renders free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture of woven carbon fiber pbr 8k detail for realistic renders

IDseamless-3d-texture-of-woven-carbon-fiber-pbr-8k-detail-for-realistic-renders
Carbon
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases an intricately woven carbon fiber pattern, meticulously crafted to represent the complex geometry of carbon strands interlaced in a uniform weave. The base material mimics high-strength carbon fibers embedded within an epoxy resin substrate, a standard composition in advanced composites. The fibers are tightly interwoven, forming a precise twill or plain weave pattern that creates a balanced grid of raised and recessed areas, capturing the subtle relief and depth characteristic of genuine carbon weave. The texture surface exhibits a finely detailed carbon matte finish, reflecting minimal gloss to emphasize the material’s industrial and durable nature without overpowering shine.

The composition emphasizes the contrast between the dark, almost natural black carbon strands and the slightly lighter resin binder that holds the fibers together. This interplay is represented in the BaseColor (Albedo) channel with deep charcoal and graphite tones, while the Normal map accurately simulates the three-dimensional relief of the woven strands, enhancing light interaction and surface realism. The Roughness channel is calibrated to reflect the semi-matte surface typical of carbon composite panels used in automotive and modern technological applications, providing a subtle texture that diffuses light softly. The Metallic channel remains near zero due to carbon fiber’s non-metallic nature, while the Ambient Occlusion map accentuates the fiber intersections and crevices, adding depth and shadow realism. Height/Displacement maps add further dimensionality by emphasizing the raised fiber bundles and recessed resin gaps, essential for close-up renders and photorealistic surface detail.

Rendered at an 8K resolution, this texture supports high-fidelity workflows suitable for Blender, Unreal Engine, and Unity, ensuring crisp detail even on large surfaces or extreme close-ups. Its seamless design allows for flawless tiling without visible edges, making it ideal for large-scale applications such as automotive body panels, modern tech device casings, or architectural elements requiring a durable, contemporary carbon aesthetic. The texture’s natural porosity and subtle surface imperfections replicate real-world wear and environmental exposure, enhancing authenticity without demanding additional post-processing.

For practical use, it is recommended to adjust the UV scale carefully to maintain the realistic proportion of the carbon weave relative to the model size, preventing distortion or pattern repetition artifacts. Additionally, fine-tuning the Roughness channel can help simulate various finishes, from a slightly glossy automotive sheen to a more matte industrial look. Blending Height or Parallax maps with Normal maps can further enrich the tactile perception of the surface, especially in close-up renders, ensuring a convincing carbon fiber effect that responds accurately to lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.