Seamless 3d pbr texture of carbon raw fiber with carbon rough finish for 8k photorealistic renders free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d pbr texture of carbon raw fiber with carbon rough finish for 8k photorealistic renders

IDseamless-3d-pbr-texture-of-carbon-raw-fiber-with-carbon-rough-finish-for-8k-photorealistic-renders
Carbon
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture captures the intricate structure of raw carbon fiber, characterized by its distinctive woven pattern of fine carbon filaments tightly interlaced in a high-density twill weave. The base material comprises carbon fiber strands embedded within a durable epoxy resin matrix, creating a composite known for exceptional strength-to-weight ratio and industrial resilience. The fibers, appearing in deep carbon black tones, form a subtle, repetitive geometric pattern that emphasizes the material's technical and automotive heritage. The surface finish is intentionally rough and unpolished, showcasing the natural texture of the untreated carbon fiber fabric, with slight irregularities and visible fiber bundles that add realistic tactile depth and ruggedness.

From a material composition standpoint, this texture simulates a carbon composite substrate where the epoxy resin acts as the binder, securing the continuous carbon fibers and giving structural integrity. The rough finish is represented through the roughness and normal maps, exhibiting a matte, non-reflective surface with subtle micro-variations that scatter light realistically. The BaseColor channel replicates the rich, deep black hues of raw carbon fiber interspersed with faint grey highlights where light interacts with the fiber weave. The Normal and Height maps reproduce the pronounced relief of the woven pattern, enhancing the three-dimensional perception of the fibers’ overlapping geometry. Metallic values remain near zero to reflect the non-metallic nature of carbon composites, while Ambient Occlusion reinforces the shadowing within fiber intersections and crevices, contributing to a natural depth effect.

Rendered at a high-definition 8K resolution, this texture provides exceptional detail clarity, ideal for photorealistic visualizations in Blender, Unreal Engine, and Unity projects. The extraordinary pixel density allows close-up inspection without loss of fidelity, making it suitable for applications where detailed material authenticity is critical, such as automotive interiors, aerospace components, or industrial product visualization. The seamless tile design ensures that the woven pattern repeats flawlessly across surfaces of any size, enabling versatile usage from small parts to large-scale models without visible seams or distortion.

For optimal results, it is recommended to carefully adjust the UV scale to maintain the natural fiber size relative to the 3D model, preventing the weave from appearing unnaturally large or compressed. Additionally, fine-tuning the roughness map can simulate different surface finishes, from slightly polished to more rugged matte appearances, depending on the intended environment or wear conditions. Blending the height and normal maps subtly enhances surface depth without introducing harsh displacement artifacts, preserving the realistic tactile quality of the carbon fiber weave while maintaining efficient rendering performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.