Seamless 3d pbr texture of carbon polished fiber surface in 8k for reflective material renders free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d pbr texture of carbon polished fiber surface in 8k for reflective material renders

IDseamless-3d-pbr-texture-of-carbon-polished-fiber-surface-in-8k-for-reflective-material-renders
Carbon
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture represents a polished carbon fiber surface, meticulously crafted to showcase the intricate woven pattern characteristic of high-quality carbon composites. The material is composed of tightly interlaced carbon fibers embedded within a durable epoxy resin matrix, forming a lightweight yet robust substrate. The distinctive weave exhibits a precise, checkerboard-like geometric form, where individual fiber bundles are clearly visible, creating a subtle depth and complexity that enhances the realism of the texture. The overall color is a deep carbon black, achieved through the natural pigmentation of the fibers combined with minimal reflective pigments within the resin, resulting in a rich, high-contrast appearance.

The surface finish is highly polished, delivering a glossy, reflective sheen that accentuates the texture’s modern and automotive appeal. This finish simulates the smooth resin coating applied to carbon fiber panels, which not only protects the composite but also enhances light reflection and highlights the weave pattern. The PBR texture maps include a detailed Normal map that captures the fine relief of the fiber weave, a Roughness map calibrated to reflect the polished surface’s low microsurface roughness, and a Metallic map set to near-zero to reflect the non-metallic nature of carbon composites. Ambient Occlusion enhances shadowing within the weave recesses for added depth, while the Height map provides subtle displacement to reinforce the three-dimensionality of the fibers under varying light conditions.

Rendered at an impressive 8K resolution, this texture ensures exceptional clarity and fidelity, making it ideal for close-up views in professional 3D applications. It is fully compatible with popular rendering engines such as Blender’s Cycles and Eevee, Unreal Engine, and Unity, allowing seamless integration into automotive visualizations, high-end technology mockups, and modern architectural elements. The high resolution supports detailed UV mapping without noticeable repetition, preserving the integrity of the carbon fiber pattern across complex surfaces.

For optimal results, it is recommended to carefully adjust the UV scale to maintain the natural size of the carbon weave, avoiding distortions that can break the realistic appearance. Additionally, fine-tuning the Roughness map can simulate different levels of surface wear—from pristine high gloss to subtly scuffed finishes—providing versatility for various design intents. When using height or parallax mapping, blending with the Normal map enhances the perceived depth of the weave without introducing excessive geometry, preserving rendering performance while maximizing visual impact.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.