Seamless 3d texture of carbon rough weave pattern with pbr 8k resolution for realistic renders free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture of carbon rough weave pattern with pbr 8k resolution for realistic renders

IDseamless-3d-texture-of-carbon-rough-weave-pattern-with-pbr-8k-resolution-for-realistic-renders
Carbon
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a detailed carbon rough weave pattern, characteristic of high-performance carbon fiber composites. The base material consists of tightly interlaced carbon fibers forming a rugged, grid-like weave, which is embedded within a durable epoxy resin matrix acting as the binder. This composite structure results in a surface that balances tensile strength and lightweight properties, commonly applied in automotive, aerospace, and industrial sectors. The fibers exhibit a subtle irregularity and natural roughness, capturing the intricate geometry of woven carbon threads. The dark carbon black coloration stems from the intrinsic pigment of the fibers, enhanced by a matte finish that minimizes reflectivity while preserving the material’s raw, industrial aesthetic.

From a geometric perspective, the texture is defined by a repetitive woven pattern, where individual carbon strands interlace over and under each other in a balanced twill or basket weave formation. This creates a distinctive three-dimensional relief, with subtle height differences between the raised fiber bundles and the recessed epoxy resin. The PBR maps meticulously replicate this complexity: the BaseColor (Albedo) provides the deep black tone with slight variations due to fiber direction and resin translucency; the Normal map accentuates the micro-geometry of the weave, enhancing light interaction and shadowing; Roughness values are calibrated to reflect the semi-matte surface, simulating the fine texture and tactile feel; Metallic is kept minimal, reflecting the non-metallic nature of carbon composites; Ambient Occlusion deepens the weave crevices for visual depth; Height or Displacement maps enable realistic surface undulations and parallax effects, crucial for close-up renders.

Rendered at an 8K resolution, this texture ensures exceptional clarity and detail, making it suitable for high-end visualizations in Blender, Unreal Engine, and Unity. The high pixel density allows for crisp rendering on large-scale surfaces without visible repetition or pixelation, essential for automotive body parts, industrial equipment, or architectural elements featuring carbon fiber panels. The seamless tiling property guarantees uniformity across extensive UV layouts, preventing noticeable seams or disruptions in the weave pattern.

For optimal results, it is advisable to carefully adjust the UV scale to match the intended real-world material size, as improper scaling can distort the weave’s natural proportions. Additionally, fine-tuning the roughness channel can enhance the perceived surface wear or glossiness depending on the application scenario—lower roughness values can simulate a polished carbon finish, while higher values maintain the raw, rough texture. Combining the Height map with Normal blending further enriches the tactile perception, particularly in close-up shots requiring pronounced depth and shadow interplay.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.