Seamless 3d pbr texture of carbon embossed weave pattern in 8k for high detail material renders free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d pbr texture of carbon embossed weave pattern in 8k for high detail material renders

IDseamless-3d-pbr-texture-of-carbon-embossed-weave-pattern-in-8k-for-high-detail-material-renders
Carbon
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture captures the intricately embossed weave pattern characteristic of high-quality carbon fiber materials, rendered at an exceptional 8K resolution to preserve fine details in every pixel. The base material is a carbon composite substrate composed of tightly woven carbon fibers, known for their strength and lightweight properties. These fibers are embedded within a durable epoxy resin binder that provides structural integrity and resilience against wear. The geometric form is a classic woven pattern where individual carbon strands intersect at right angles, creating a distinctive checkerboard effect. The embossing adds a subtle raised relief that simulates the tactile depth of the weave, emphasizing the interplay of light and shadow on the surface.

From a materials standpoint, the texture reflects a near-perfect carbon black coloration, achieved through carbon pigments deeply infused into the resin matrix. The surface finish is semi-gloss, exhibiting a refined sheen that mimics the polished yet slightly textured feel of real automotive-grade carbon fiber panels. The texture’s porosity is minimal, indicative of a high-quality composite with tightly packed fibers and a smooth resin overlay that resists environmental degradation such as UV exposure and moisture ingress. The embossed weave introduces slight variations in surface height, enhancing the realism by giving the Normal and Height maps precise data to simulate physical depth and light interaction.

Technically, this texture is designed to utilize PBR workflow channels effectively: the BaseColor (Albedo) map provides the deep, rich black tones with subtle fiber highlights; the Normal map encodes the embossed weave’s fine surface undulations for accurate lighting response; the Roughness map controls the semi-gloss finish, balancing reflectivity with diffuse scattering to replicate the resin-coated fibers; the Metallic map is minimal, reflecting the composite’s non-metallic nature; and the Ambient Occlusion map enhances shadow depth within the weave crevices. The Height (Displacement) map further accentuates the embossing, allowing for advanced parallax or displacement rendering techniques that bring out the three-dimensional structure convincingly.

This texture is fully optimized for integration into popular 3D software such as Blender, Unreal Engine, and Unity, ensuring seamless application on complex models with no visible tiling artifacts thanks to its seamless design. For practical use, it is advisable to adjust the UV scale carefully to match the intended model dimensions, as the fine weave pattern can appear either overly repetitive or too sparse if scaled improperly. Additionally, fine-tuning the roughness value can help achieve the desired balance between glossiness and texture visibility, while blending height and normal maps can enhance the embossed effect without causing excessive geometric distortion.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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