Seamless 3d pbr texture of carbon metallic fiber with carbon high gloss finish for 8k realistic renders free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d pbr texture of carbon metallic fiber with carbon high gloss finish for 8k realistic renders

IDseamless-3d-pbr-texture-of-carbon-metallic-fiber-with-carbon-high-gloss-finish-for-8k-realistic-renders
Carbon
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture showcases a meticulously detailed carbon metallic fiber material, designed with an intricate woven pattern typical of high-performance carbon composites. The base substrate consists of tightly interlaced carbon fibers, renowned for their exceptional strength-to-weight ratio and durability. These fibers are embedded within a resin binder that provides structural integrity while maintaining flexibility. The texture’s form reveals a classic twill weave, where fibers intersect diagonally to form a distinctive, repeating pattern that enhances mechanical performance and visual depth. The carbon fibers exhibit a deep black coloration, enriched with subtle metallic flakes that introduce a high-gloss sheen, simulating a polished automotive-grade carbon surface.

The surface finish is a glossy, reflective coat that mimics a clear epoxy resin commonly applied in modern carbon applications to protect the underlying fibers and enhance light interaction. This finish creates a smooth, almost glass-like layer that captures highlights and reflections, emphasizing the material’s premium and futuristic feel. The texture’s PBR channels are carefully constructed: the BaseColor (Albedo) channel delivers the rich carbon black tone with metallic flecks, while the Normal map accentuates the fiber weave’s subtle relief, adding realistic depth and tactile quality. The Roughness map is finely tuned to represent the polished surface, balancing specular highlights with slight micro-roughness to avoid an overly plastic look. The Metallic channel highlights the reflective metallic particles within the resin, contributing to the material’s unique shimmer. Ambient Occlusion enhances the perceived depth between fiber intersections, and the Height/Displacement map adds nuanced surface variations, reinforcing the three-dimensional feel of the woven pattern.

Rendered at an ultra-high 8K resolution, this texture provides exceptional clarity and detail, making it ideal for use in sophisticated 3D environments within Blender, Unreal Engine, and Unity. Its seamless design ensures perfect tiling across large surfaces without visible repetition, suitable for automotive body panels, tech gadget casings, or advanced sporting equipment. The combination of metallic and carbon fiber elements captures the essence of contemporary material science, blending durability with modern aesthetics. The texture’s low porosity and smooth finish suggest resistance to weathering and wear, aligning with applications that demand both form and function.

For optimal results, it is recommended to adjust the UV scale carefully to maintain the weave’s realistic proportions relative to the model’s size. Fine-tuning the Roughness map can help balance between glossy and matte areas depending on environmental lighting conditions. Additionally, blending the Height/Displacement map subtly with the Normal map can enhance the tactile perception of the weave without introducing harsh geometric distortions. This attention to detail ensures that the carbon metallic fiber texture performs reliably in photorealistic renders and real-time applications alike, delivering an authentic and visually striking representation of advanced carbon composite materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.