Seamless 3d texture of carbon filament strands with carbon glossy finish for pbr 8k realistic renders free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture of carbon filament strands with carbon glossy finish for pbr 8k realistic renders

IDseamless-3d-texture-of-carbon-filament-strands-with-carbon-glossy-finish-for-pbr-8k-realistic-renders
Carbon
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the intricate arrangement of carbon filament strands forming a tightly woven, laminate pattern typical of advanced carbon composite materials. The base is composed of ultra-fine carbon fibers interlaced in a uniform grid, bound together by high-strength epoxy resin that acts as the adhesive matrix. This combination results in a structurally robust substrate exhibiting minimal porosity, optimized for mechanical durability and resistance to environmental wear. The distinctive carbon black coloration arises from the pure carbon filaments, enhanced by subtle variations in tone due to the resin’s refractive properties and the precise alignment of the fibers.

The surface finish is a polished carbon glossy coat, meticulously modeled to reflect light realistically across the texture’s microgeometry. This finish accentuates the filament detail, producing sharp highlights and smooth reflections that mimic the modern aesthetic often found in automotive and high-tech applications. The geometry simulates the slight elevation of individual strands against the resin matrix, creating a convincing depth effect through normal and height maps. The roughness channel is finely calibrated to balance between reflective gloss and subtle surface diffusion, while the metallic channel remains minimal, reflecting the non-metallic nature of the composite.

In terms of PBR mapping, the BaseColor (Albedo) channel accurately reproduces the deep carbon black hues interspersed with faint gray tones from the epoxy binder. The Normal and Height maps deliver micro-relief detail that enhances light interaction, crucial for realistic rendering at close range. Roughness values are tuned to replicate the polished finish, enabling realistic gloss without excessive shine. Ambient Occlusion adds subtle shadowing within the woven pattern, improving depth perception and volumetric realism. This texture is optimized at 8K resolution, ensuring crisp detail and smooth gradients suitable for high-end rendering workflows in Blender, Unreal Engine, and Unity.

For optimal application, it is recommended to carefully adjust the UV scale to maintain the natural appearance of the filament thickness and weave density, especially on curved surfaces. Additionally, fine-tuning the roughness parameter allows for customization between a high-gloss finish for showpieces or a more matte look for functional parts exposed to wear. Combining height or parallax mapping with the normal map can further enhance the tactile realism, providing a convincing sense of depth without excessive geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.