Seamless 3d pbr texture of carbon laminate with carbon smooth surface for 8k ultra realistic renders free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d pbr texture of carbon laminate with carbon smooth surface for 8k ultra realistic renders

IDseamless-3d-pbr-texture-of-carbon-laminate-with-carbon-smooth-surface-for-8k-ultra-realistic-renders
Carbon
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture simulates a carbon laminate material characterized by a densely woven carbon fiber substrate embedded within a high-performance polymer resin matrix. The geometric form reveals a finely detailed twill weave pattern, typical of carbon fiber composites, with an interlacing of slender fibers creating a distinctive diagonal grid. The smooth surface finish reflects a polished, almost glass-like resin overlay that encapsulates the fibers, enhancing durability and providing a subtle gloss while preserving the intricate fiber detail beneath. The composite’s deep black coloration is achieved through carbon black pigments uniformly dispersed in the resin, offering a consistent and true-to-life dark tone essential for authentic carbon fiber representation.

From a materials science perspective, the base consists of carbon fibers that provide exceptional strength and stiffness, tightly bound by a thermoset epoxy resin acting as the binder and surface sealant. The texture’s porosity is minimal, indicative of a high-quality laminate manufacturing process that eliminates air pockets and surface imperfections. The polished surface finish reduces roughness and highlights the reflective qualities of the resin, while the weave pattern introduces micro-variations in height and normal direction, critical for realistic light interaction in renders. Weathering effects are subtle or absent, ensuring a pristine appearance suitable for modern automotive and industrial design visualization.

Technically, this texture’s PBR channels are carefully mapped to reflect the material’s physical properties: the BaseColor (Albedo) channel captures the uniform deep carbon black with slight tonal variation from the fiber weave; the Normal map encodes the fine weave relief and resin smoothness; Roughness is kept low and consistent to simulate the polished resin surface; Metallic is near zero, as carbon fiber composites are non-metallic; Ambient Occlusion enhances shadowing within the weave crevices, adding depth; Height/Displacement maps enable subtle parallax effects, emphasizing fiber texture under close inspection. The texture is delivered in an ultra-high 8K resolution to ensure crisp detail on large surfaces and close-up renders, fully compatible with Blender, Unreal Engine, and Unity workflows.

For optimal use, adjusting the UV scale to match the specific model dimensions is recommended to maintain the natural fiber pattern density. Additionally, fine-tuning the roughness values can simulate different resin finishes, from matte to high gloss. Combining height with normal maps enhances the tactile perception of the weave without heavy geometry. This seamless carbon laminate texture is ideal for applications requiring a realistic and durable carbon fiber appearance in automotive parts, consumer electronics, or architectural elements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.