Seamless 3d pbr texture featuring carbon mesh pattern in 8k resolution for realistic surfaces free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d pbr texture featuring carbon mesh pattern in 8k resolution for realistic surfaces

IDseamless-3d-pbr-texture-featuring-carbon-mesh-pattern-in-8k-resolution-for-realistic-surfaces
Carbon
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture presents a meticulously detailed carbon mesh pattern, rendered at an impressive 8K resolution to ensure exceptional clarity and realism. The material is composed primarily of densely woven carbon fibers, arranged in a hexagonal mesh form that mimics the characteristic weave of high-performance carbon fiber composites. The base substrate consists of tightly interlaced carbon filament yarns bound by a matte resin matrix, giving the surface a distinct combination of structural rigidity and subtle texture variation. This creates an intricate pattern of raised and recessed areas that enhance the tactile quality of the texture.

The carbon fibers are embedded within a durable polymer binder that acts as an adhesive, securely holding the fibers in place while providing resistance to abrasion and environmental wear. This binder is responsible for the carbon matte finish, which diffuses light softly to reduce glare and highlights the material’s modern, industrial aesthetic. The color palette is dominated by deep carbon black pigments, with subtle tonal shifts introduced by the fiber reflections and the interplay between the matte resin and the underlying weave. The surface exhibits low porosity, characteristic of high-grade carbon composites, with minimal visible gaps or voids, contributing to its robust and premium appearance.

From a PBR mapping perspective, the BaseColor (Albedo) channel captures the nuanced black and gray tones of the carbon weave and resin matrix. The Normal map defines the hexagonal mesh’s precise fiber elevations and depressions, adding dimensionality to the surface. The Roughness map is tuned to reflect the matte finish, providing a soft, non-reflective sheen without excessive glossiness. The Metallic channel remains minimal to non-existent, as carbon fiber composites are non-metallic by nature. Ambient Occlusion enhances the subtle shadowing within the fiber intersections, emphasizing depth and realism. Lastly, the Height or Displacement map encodes the fine relief of the woven fibers, suitable for parallax or tessellation effects in real-time engines.

This texture is optimized for seamless tiling and is fully compatible with Blender, Unreal Engine, and Unity, making it an excellent choice for automotive visualizations, industrial product renders, and any application requiring authentic carbon composite surfaces. For practical implementation, adjusting the UV scale can help maintain fiber detail fidelity on larger models, while fine-tuning the roughness channel allows for variations between a more polished or a strictly matte look. Additionally, blending the height map subtly with normal maps can enhance perceived depth without compromising performance in real-time environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.