Seamless 3d texture of carbon threads with carbon high gloss finish for pbr 8k realistic renders free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture of carbon threads with carbon high gloss finish for pbr 8k realistic renders

IDseamless-3d-texture-of-carbon-threads-with-carbon-high-gloss-finish-for-pbr-8k-realistic-renders
Carbon
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases an intricate woven pattern of carbon threads, characteristic of advanced carbon fiber composites. The base material consists of tightly interlaced carbon filaments embedded within a high-strength epoxy resin matrix, forming a durable carbon composite substrate. The fine weave creates a subtle, grid-like geometric pattern that emphasizes the layered construction typical in modern automotive and aerospace-grade carbon fiber panels. The carbon threads themselves exhibit a deep black coloration with subtle variations in tone, achieved through carefully calibrated pigmentation within the fibers and resin, resulting in a rich carbon black appearance.

The surface finish is a polished, high gloss coating that enhances the reflective qualities of the carbon fiber. This glossy layer is designed to simulate a clear coat resin, providing a smooth, glass-like surface that highlights the micro-texture of the woven threads beneath. In terms of PBR (Physically Based Rendering) channels, the BaseColor (Albedo) captures the dark, nearly monochromatic black with nuanced shading from the weave. The Normal map accentuates the subtle relief of the interlaced threads, offering realistic depth and tactile detail. Roughness is finely tuned to reflect the glossy surface, with low roughness values ensuring sharp specular highlights. The Metallic channel remains minimal, as carbon fiber composites themselves are non-metallic, but subtle metallic reflections are simulated through the clearcoat. Ambient Occlusion emphasizes the recessed areas between the fibers for enhanced contrast, while the Height/Displacement map conveys the tactile elevation differences inherent in the weave.

Rendered at 8K resolution, this texture provides exceptional detail suitable for close-up visualization in high-fidelity 3D projects. It is optimized for use in prominent rendering engines such as Blender, Unreal Engine, and Unity, ensuring compatibility and realistic material responses across platforms. The seamless design guarantees flawless tiling, making it ideal for large surfaces like car hoods, electronic device casings, or architectural panels where continuous carbon fiber aesthetics are desired.

For practical application, adjusting the UV scale is recommended to balance between visible weave detail and overall surface coverage depending on the model size. Additionally, fine-tuning the roughness parameter can help simulate different finish levels from highly polished to matte carbon fiber surfaces. When integrating into scenes, blending the Height map subtly with the Normal map can enhance depth perception without causing excessive geometric displacement, preserving rendering performance while maximizing realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.