Seamless 3d texture of carbon sheet with carbon woven strands for pbr realistic 8k renders free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture of carbon sheet with carbon woven strands for pbr realistic 8k renders

IDseamless-3d-texture-of-carbon-sheet-with-carbon-woven-strands-for-pbr-realistic-8k-renders
Carbon
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a highly detailed carbon sheet surface composed of tightly interlaced carbon woven strands. The material’s base structure consists of carbon fiber filaments, which are meticulously woven into a uniform composite fabric. These strands form a subtle geometric pattern characterized by a grid-like weave, providing both strength and flexibility. The substrate is a carbon composite matrix, where high-strength carbon fibers are embedded within a polymer resin binder, typically an epoxy, that adheres and stabilizes the fibers. This combination results in a durable, lightweight material widely used in automotive and aerospace industries.

The texture’s surface finish displays a distinct matte appearance, indicative of a finely sanded or lightly brushed carbon fiber sheet that minimizes reflections while maintaining a natural tactility. This carbon matte finish enhances the rugged, industrial aesthetic, allowing the woven fiber detail to remain prominent under varying lighting conditions. The material’s coloration is predominantly a deep, rich black with subtle variations in tone caused by the fiber orientation and resin distribution. The weave pattern includes slight surface undulations, captured through height and normal maps, which contribute to realistic light interaction and shadowing effects in rendering.

From a physically based rendering (PBR) perspective, the BaseColor (Albedo) channel accurately reproduces the dark carbon tone and subtle fiber highlights without glossy reflections. The Normal and Height maps simulate the intricate weave texture and the three-dimensional fiber relief, enhancing depth perception in close-up views. Roughness values are set to replicate the matte finish, providing a balanced surface that is neither too smooth nor overly rough, while the Metallic channel remains minimal, reflecting the non-metallic polymer matrix binding the carbon fibers. Ambient Occlusion maps accentuate the shadows within the weave crevices, adding to the overall realism.

Rendered at an 8K resolution, this texture offers exceptional detail suitable for high-end visualizations and photorealistic applications. It is fully optimized for use in Blender, Unreal Engine, and Unity, ensuring seamless integration into various 3D workflows. For practical application, adjusting the UV scale can help maintain the weave’s visual consistency across different model sizes, while fine-tuning roughness can simulate varying surface wear or finish quality. Additionally, blending height and normal maps allows for enhanced parallax effects, improving realism when viewed from oblique angles.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.