Seamless 3d texture pbr 8k antique tiles mosaic with distressed ceramic and arabesque motifs design free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k antique tiles mosaic with distressed ceramic and arabesque motifs design

IDseamless-3d-texture-pbr-8k-antique-tiles-mosaic-with-distressed-ceramic-and-arabesque-motifs-design
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a meticulously crafted mosaic of antique ceramic tiles characterized by intricate arabesque motifs. The tiles are formed from a traditional ceramic substrate, composed primarily of fine-grained clay combined with natural mineral binders that provide structural integrity and slight porosity. The surface exhibits a distressed finish, featuring subtle cracks, chips, and uneven wear that authentically replicate the effects of aging and long-term exposure to environmental factors. The mosaic pattern follows a geometric arrangement of square and rectangular tiles, interwoven with delicate curvilinear arabesque designs, creating a balanced ornamental composition that evokes historic craftsmanship.

The texture’s surface finish simulates a matte to low-gloss ceramic glaze, slightly dulled by years of weathering, which reveals both smooth and roughened areas with variable reflectivity. Pigmentation is achieved through a harmonious blend of earth tones—warm ochres, muted blues, and soft terracotta hues—mimicking mineral-based ceramic pigments used in traditional tile production. These color variations are captured in the BaseColor (Albedo) channel with high fidelity, while the Normal and Height maps convey the subtle relief of the arabesque motifs and the uneven ceramic surface. Roughness maps reflect the contrast between glazed and worn areas, enhancing the tactile feel, whereas Ambient Occlusion emphasizes the depth within tile joints and surface imperfections. Metallic channel remains minimal, consistent with the non-metallic ceramic material.

Rendered at an exceptional 8K resolution, this PBR texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring detailed close-ups and seamless tiling without visible repetition. The high-resolution displacement and normal data support realistic depth and surface variation, crucial for photorealistic renderings of antique tile mosaics. This allows artists and designers to achieve convincing materiality and form in traditional or restoration-focused 3D environments.

For practical application, it is recommended to carefully adjust the UV scale to maintain the proportional size of the mosaic pattern relative to the intended surface, preserving the authenticity of the tile layout. Additionally, fine-tuning the roughness map can balance the interplay of light on the glazed versus distressed sections, while blending height and normal maps can enhance the perception of surface detail without excessive geometry complexity. This thoughtful approach helps integrate the texture seamlessly into architectural visualizations, game environments, or virtual heritage projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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