Seamless 3d texture pbr 8k arabesque tiles mosaic with islamic patterns and matte finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k arabesque tiles mosaic with islamic patterns and matte finish

IDseamless-3d-texture-pbr-8k-arabesque-tiles-mosaic-with-islamic-patterns-and-matte-finish
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a high-resolution 8K photorealistic rendition of arabesque tiles, inspired by intricate Islamic patterns traditionally found in historic mosaics. The tiles are composed of a fine ceramic or stone substrate, characterized by a dense, slightly porous surface that allows for subtle weathering and natural variation. Each tile features complex geometric forms—interlocking stars and floral motifs typical of arabesque design—carefully modeled to maintain consistency across the seamless pattern. The matte finish reduces specular highlights, giving the surface a soft, tactile appearance that emphasizes the craftsmanship of the tile edges and the subtle curvature of the embossed patterns.

The grout between tiles is both colored and textured, replicating the effect of natural cementitious binders mixed with fine aggregates that create a slightly rough, uneven interface. This textured grout enhances the visual depth and authenticity of the mosaic, providing a realistic separation that avoids flatness in the overall composition. The grout’s porosity is perceptible through subtle normal and displacement variations, simulating minor surface irregularities and slight erosion, while the base tile material remains smooth but with fine micro-roughness. The color palette is carefully balanced with earth tones and muted pigments, reflecting mineral-based dyes typical of traditional arabesque ceramics, mapped accurately in the BaseColor channel.

From a physically based rendering perspective, the texture’s BaseColor (Albedo) channel carries the diffuse color information of the tiles and grout, including subtle color shifts within the patterned design. The Normal map emphasizes the embossed relief of the arabesque motifs and the textured grout lines, adding convincing surface detail under dynamic lighting. Roughness values are calibrated to represent the matte finish, with moderate roughness across the tiles and slightly higher roughness in the grout to simulate its coarse nature. The Metallic channel is kept neutral (black) as the materials are non-metallic ceramics and cementitious grout. Ambient Occlusion enhances shadowing in the recesses of the pattern, particularly where tiles meet, while the Height/Displacement map allows for precise surface depth and parallax effects, enhancing realism in close-up renders.

This texture is optimized for seamless tiling without visible edges, suitable for use in Blender, Unreal Engine, and Unity, supporting high-fidelity architectural visualizations and game environments. For practical application, it is recommended to carefully adjust UV scaling to preserve the intricate pattern scale relative to the modeled surface—too large a scale risks losing detail, while too small can create overwhelming repetition. Additionally, fine-tuning roughness maps can help balance the diffuse matte surface against environmental reflections, and blending height with normal maps can improve perceived surface complexity in real-time rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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