Seamless 3d texture pbr 8k hexagonal tiles mosaic with bold colors and matte finish surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k hexagonal tiles mosaic with bold colors and matte finish surface

IDseamless-3d-texture-pbr-8k-hexagonal-tiles-mosaic-with-bold-colors-and-matte-finish-surface
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features a meticulously crafted mosaic composed of hexagonal tiles, each rendered in bold, vibrant colors that stand out against a matte finish surface. The tiles are modeled on a ceramic or porcelain base material, known for its durability and smooth yet subtly textured feel. The geometric form follows a strict hexagonal pattern, creating a tessellated grid that emphasizes symmetry and repetition, ideal for modern decorative applications. The substrate is slightly porous, reflecting typical ceramic tile characteristics, with fine grout lines that add realism and depth by simulating aged cement or mortar binders. These grout areas exhibit subtle weathering effects, enhancing the authenticity of the mosaic.*

The material composition suggests a multi-layered structure where the base ceramic tile is coated with durable pigments and matte glazes to achieve the bold color palette without glossiness. Pigments embedded within the glaze provide color stability and resistance to fading, while the matte finish ensures that light absorption is diffused softly across the tile surfaces. The adhesive or binder in the grout lines mimics cementitious compounds with minor aggregate inclusions, contributing to the slight roughness and micro-cavity textures observed. This is reflected in the PBR (Physically Based Rendering) channels: the BaseColor (Albedo) map delivers the vivid, uniform colors; the Normal map captures the subtle tile surface imperfections and grout depth; the Roughness map enforces the matte, non-reflective finish; the Metallic map remains nearly zero, consistent with non-metallic ceramic; Ambient Occlusion enhances the grout shadows and tile edges; and the Height/Displacement map adds precise relief for the hexagonal edges and mortar joints.*

Rendered at an ultra-high 8K resolution, this texture ensures exceptional detail and clarity, making it suitable for close-up renders and large-scale environments. It is optimized for seamless tiling, allowing for infinite repetition without visible borders or mismatches, which is critical for architectural visualizations, game design, and VR applications. The texture is fully compatible with major 3D software and engines such as Blender, Unreal Engine, and Unity, supporting PBR workflows to achieve realistic lighting and material responses under diverse conditions.*

When integrating this mosaic texture, a practical tip is to carefully adjust the UV scale to maintain the proportional size of the hexagonal tiles relative to the scene context—too small and the bold colors may become overwhelming, too large and the pattern loses its mosaic character. Additionally, fine-tuning the Roughness channel can help balance the matte appearance depending on ambient lighting, while blending the Height map with Normal maps can improve the perceived depth and tactile quality of the grout and tile edges, enhancing realism without heavy geometry load.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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