Discover the Decorative Granite Texture Seamless high resolution up to 8ktexture, a meticulously crafted surface designed to replicate natural granite stone with exceptional realism. This tileable decorative granite texture seamless high resolution up to 8k is composed of mineral aggregates bound together by natural cementing materials, exhibiting a fine grain orientation typical of granite’s interlocking crystalline structure. The texture captures the subtle porosity and weathering effects that give granite its characteristic depth and tactile appeal. Its surface finish is polished yet retains nuanced micro-roughness, showcasing the stone’s inherent colorants—ranging from muted grays to warm earth tones driven by iron oxide layers and trace mineral pigments. This results in a believable, decorative granite material ideal for architectural visualizations, 3D environments, and photorealistic rendering projects.
In physically based rendering (PBR) workflows, this ai texture decorative granite texture seamless high resolution up to 8k excels by providing richly detailed BaseColor/Albedo maps that highlight the natural variegation and subtle speckles of granite. The Normal map enhances the perception of the stone’s crystalline grain and minor surface irregularities, while the Roughness channel balances the polished yet slightly matte finish, ensuring realistic light interaction without unwanted glossiness. The texture’s Metallic map is minimal to none, reflecting granite’s non-metallic nature, and the Ambient Occlusion layer adds depth to crevices and grain boundaries. Height/Displacement maps are carefully tuned to convey the stone’s natural relief, supporting advanced effects like parallax occlusion for immersive close-ups. At resolutions up to 8k, this tileable decorative granite texture seamless high resolution up to 8k ensures crisp detail even on large-scale surfaces without visible seams or pixelation.
Optimized for immediate use in Blender, Unity, and Unreal Engine, this stone texture streamlines your iteration loop with out-of-the-box compatibility and superior fidelity. Its seamless tiling capability allows it to scale elegantly across expansive surfaces, perfect for real-time scenes, cinematic renders, level dressing, and material studies. For best results, adjust the UV scale to match your object’s proportions and fine-tune roughness to complement your lighting environment, preserving the stone’s natural matte sheen while avoiding overly flat reflections. Incorporate this decorative granite texture seamless high resolution up to 8k into your material library to elevate your projects with authentic stone aesthetics and enhanced workflow efficiency.
This seamless decorative granite texture offers a seamless high resolution up to 8k with realistic stone textures and an accurate 3D preview for precise PBR material evaluation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
