Seamless 3d texture pbr 8k fractured fragmented shattered woven interlaced concentric spiral tessellated free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fractured fragmented shattered woven interlaced concentric spiral tessellated

IDseamless-3d-texture-pbr-8k-fractured-fragmented-shattered-woven-interlaced-concentric-spiral-tessellated
Abstract
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a meticulously crafted abstract surface characterized by fractured, fragmented, and shattered motifs intricately woven together. The base material evokes a composite substrate resembling a high-density polymer matrix reinforced with interlaced fibrous strands, creating a durable yet visually complex fabric. The geometric form is defined by concentric spirals and tessellated circular patterns, resulting in a dynamic interplay of fragmented shards and woven elements that appear both structurally layered and organically intertwined. This lends the texture a multidimensional quality, where the fractured sections simulate brittle crystalline formations while the woven segments suggest tightly interlaced fibers or threads embedded within the matrix.

The composition suggests a synthetic laminate where a translucent binder encapsulates fine aggregates and microfibers, producing subtle variations in opacity and depth. The fractured and shattered areas mimic micro-cracks and fissures, enhancing the tactile realism, while the woven interlacing introduces a delicate grain and directional fiber orientation. Porosity is minimal, indicating a polished finish with slight surface imperfections that catch light variably, contributing to nuanced roughness and ambient occlusion effects. Coloration is achieved through layered pigments embedded within the binder, ranging from muted earth tones to cool grays, providing a balanced base color (Albedo) that supports complex lighting interactions without overwhelming reflectivity.

Mapped to physically based rendering (PBR) workflows, this texture’s BaseColor channel captures the subtle pigment gradations and fiber coloration, while the Normal map defines the intricate relief of fractured edges and woven patterns, enhancing the perception of depth. The Roughness channel reflects the polished yet slightly uneven surface finish, where woven areas exhibit higher roughness due to fiber texture, contrasting with smoother shattered fragments. The Metallic channel remains minimal or near-zero, consistent with non-metallic composite materials. Ambient Occlusion accentuates crevices and overlapping layers, adding realism to shadowing effects. Height or Displacement maps provide precise surface contour information, enabling enhanced parallax effects and realistic surface deformation in 3D environments.

Rendered at an 8K resolution, this texture ensures exceptional detail and clarity, suitable for high-fidelity applications in Blender, Unreal Engine, and Unity. Its seamless tileability allows for versatile usage over large surfaces without visible repetition. For optimal results, it is advisable to adjust the UV scale moderately to preserve the intricate detail of the woven and fractured forms. Additionally, fine-tuning the roughness parameters can balance the interplay between the polished and fibrous areas, while blending height and normal maps can enhance the tactile depth perception without introducing rendering artifacts. This makes the texture ideal for abstract architectural surfaces, digital art installations, or advanced material simulations requiring a complex, layered, and visually engaging finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.