Seamless 3d texture pbr 8k fluorite color zoning translucent crystal natural crystal free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fluorite color zoning translucent crystal natural crystal

IDseamless-3d-texture-pbr-8k-fluorite-color-zoning-translucent-crystal-natural-crystal
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a highly detailed, photorealistic depiction of natural fluorite crystals, renowned for their translucent quality and distinctive color zoning. The base material is a crystalline mineral substrate characterized by smooth, interlocking crystal formations with subtle geometric facets. The texture captures the inherent translucency and layered color bands typical of fluorite, ranging from soft purples and greens to clear, glass-like areas. The surface finish is polished to reflect light softly, showcasing slight iridescence and depth, while maintaining a natural, unweathered appearance that highlights the mineral’s clarity and internal striations.

The composition of this texture simulates a pure mineral matrix without binders or adhesives, focusing solely on naturally occurring aggregates and grain structures. Porosity is minimal, reflecting fluorite’s dense and compact crystal formation, but slight variations in transparency and internal layering create realistic depth and complexity. Color zoning is achieved through carefully mapped pigments in the BaseColor (Albedo) channel, with smooth gradients transitioning between hues. The Normal and Height/Displacement maps delineate the subtle crystal facets and internal layering, providing realistic surface relief and volumetric depth. Roughness is finely tuned to a low-to-medium range to replicate the polished yet slightly diffused reflection characteristic of natural fluorite, while the Metallic channel remains neutral, as fluorite is non-metallic. Ambient Occlusion enhances shadowed crevices between crystal formations, improving spatial definition.

Rendered at an impressive 8K resolution, this texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring high fidelity and scalability across diverse 3D projects. Its seamless tiling capability allows for continuous patterns without visible repetition, ideal for large-scale surfaces or detailed close-ups. The texture’s PBR workflow ensures accurate interaction with dynamic lighting environments, emphasizing translucency and subtle iridescence that respond naturally to light angles.

For practical application, adjusting the UV scale can effectively control the perceived size of the crystal formations in a scene, while fine-tuning the Roughness map allows for varied surface reflectivity, from almost glassy finishes to softly matte appearances. Combining the Height/Displacement map with normal blending can enhance the illusion of depth on low-poly models, making the crystalline structure more pronounced without heavy geometry. This approach ensures a balance between visual complexity and rendering performance in real-time or offline workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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