Seamless 3d texture pbr 8k mosaic marble pieces with smooth edges and glossy finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k mosaic marble pieces with smooth edges and glossy finish

IDseamless-3d-texture-pbr-8k-mosaic-marble-pieces-with-smooth-edges-and-glossy-finish
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features meticulously crafted marble pieces arranged in a symmetrical mosaic pattern, showcasing smooth edges and a high-gloss finish. The base material is natural marble, known for its crystalline calcite composition, which offers a dense, low-porosity substrate ideal for polished surfaces. Each piece is shaped into uniform geometric forms reminiscent of square or slightly rounded tiles, contributing to the modern style and clean lines of the overall pattern. The smooth edges between pieces emphasize precision cutting and careful assembly, while the glossy finish imparts a reflective surface that enhances light play and depth perception across the flat mosaic plane.

The texture’s composition reflects a traditional mosaic assembly where marble fragments are embedded within a subtle adhesive matrix, simulating modern cementitious binders or clear epoxy resins that maintain the integrity of the pattern without obscuring the stone’s natural veining and color variations. Pigmentation arises from the inherent mineral content of the marble, ranging from soft whites and creams to delicate gray veining, which is faithfully captured in the BaseColor (Albedo) channel. The Normal map recreates the slight relief and bevels along tile edges, enhancing the three-dimensionality and contributing to realistic light interaction. The Roughness channel is finely tuned to represent the polished surface, exhibiting low roughness values that yield a smooth, mirror-like sheen, while the Metallic channel remains minimal, consistent with the non-metallic nature of marble.

The Ambient Occlusion map subtly accentuates the grout lines and crevices between tiles, adding depth and contrast to the pattern without compromising its seamless repeatability. The Height or Displacement map provides gentle surface undulations that replicate the natural irregularities in cut marble pieces, allowing for enhanced parallax effects and more convincing tactile realism in rendering engines. This texture’s ultra-high 8K resolution ensures exceptional detail fidelity, making it suitable for close-up views and large-scale architectural visualizations. It is fully optimized for use in Blender, Unreal Engine, and Unity, supporting physically based rendering workflows and advanced shader setups.

For practical application, adjusting the UV scale to match the intended real-world tile dimensions will maintain proportionality and prevent distortion. Additionally, fine-tuning the roughness parameter can achieve variations from a highly polished showroom finish to a subtly matte surface, depending on the lighting conditions and design requirements. When incorporating height or parallax effects, blending with the normal map can provide smoother transitions and avoid harsh edge artifacts, ensuring a cohesive, photorealistic mosaic appearance across diverse 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.