Seamless 3d texture pbr 8k polished stone mosaic with vibrant colors and intricate pattern free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k polished stone mosaic with vibrant colors and intricate pattern

IDseamless-3d-texture-pbr-8k-polished-stone-mosaic-with-vibrant-colors-and-intricate-pattern
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a meticulously crafted mosaic pattern composed of polished natural stone tiles arranged in precise geometric shapes, predominantly hexagons and diamonds. The base material consists of finely cut stone pieces set within a subtle tile grout that simulates realistic adhesion typically achieved through cementitious binders. The stone surface exhibits a smooth, low-porosity structure with a high-gloss finish that accentuates the reflective properties of polished marble or granite, lending a vibrant, eye-catching palette of rich hues. The intricate patterning enhances spatial complexity, combining both angular and curved segments to create a visually engaging layout suitable for architectural visualization and detailed 3D rendering scenarios.

The texture’s physical attributes are accurately represented through Physically Based Rendering (PBR) channels to maximize realism. The BaseColor (Albedo) map captures the vivid coloration and natural variegations inherent in polished stone, while the Normal map delivers fine surface detail to emphasize the subtle relief of tile edges and grout lines. The Roughness map is calibrated to reflect the glossy finish, offering low roughness values that simulate smooth, reflective stone surfaces. The Metallic map remains neutral, as the natural stone lacks metallic properties. Ambient Occlusion enhances depth perception around grout recesses and tile intersections, while the Height/Displacement map introduces subtle elevation differences to emphasize the three-dimensionality of the mosaic tiles and grout texture.

Captured at an 8K resolution, this texture ensures exceptional detail when applied to large-scale models or close-up camera angles, making it highly suitable for rendering engines such as Blender’s Cycles and Eevee, Unreal Engine, and Unity. The seamless design facilitates effortless tiling without visible repetition or edge artifacts, accommodating a wide range of UV mapping layouts. Its polished stone surfaces perform well under various lighting conditions, preserving accurate color fidelity and reflection characteristics in neutral lighting setups.

For optimal use, it is advisable to adjust the UV scale to balance tile size with scene context, preventing overly large or small pattern repetitions. Fine-tuning the Roughness channel can help achieve desired levels of glossiness, especially in environments with dynamic lighting. When incorporating height or parallax effects, blending the Height/Displacement map subtly with Normal maps can enhance surface depth without causing geometry distortion, maintaining a natural and tactile appearance across diverse rendering platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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