Seamless 3d texture pbr 8k ceramic tiles mosaic with arabesque design and vibrant colors free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k ceramic tiles mosaic with arabesque design and vibrant colors

IDseamless-3d-texture-pbr-8k-ceramic-tiles-mosaic-with-arabesque-design-and-vibrant-colors
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a high-resolution 8K ceramic tile mosaic featuring an intricate arabesque pattern composed of interlacing geometric and floral motifs. The base material mimics traditional glazed ceramic, formed from a fine clay substrate that is fired and coated with a glossy vitreous finish. The tiles exhibit slight surface relief, achieved through hand-painted decorative inlays that produce subtle variations in height and depth. These details are captured in the Height and Normal maps, enhancing the tactile feel of the mosaic. The grout lines between tiles are rendered with fine precision, adding realistic structural definition and contributing to the Ambient Occlusion channel by accentuating shadowed crevices.

The ceramic tiles’ vibrant colors stem from mineral-based pigments embedded within the glaze, resulting in a durable, fade-resistant palette that includes deep blues, rich reds, and warm earth tones. The BaseColor (Albedo) map faithfully reproduces these hues under neutral lighting conditions, while the Roughness map controls the glossy finish’s reflectivity, balancing smooth, lustrous tile surfaces with slightly matte grout areas. The Metallic channel remains minimal, as the ceramic material is non-metallic, but subtle specular highlights emphasize the polished glaze. This composition captures the authentic material qualities of decorative ceramic mosaics, combining artistic craftsmanship with realistic physical properties.

Structurally, the tiles are arranged in a tessellated pattern of square and star-shaped forms, typical of arabesque design, creating a continuous and harmonious surface ideal for seamless tiling. The texture’s low porosity is implied through the polished surface and tight grout joints, suggesting a weather-resistant finish suitable for both interior and exterior architectural visualizations. The texture is optimized for real-time rendering engines such as Blender, Unreal Engine, and Unity, offering a versatile asset for cultural heritage projects, digital art, or detailed environment creation.

For practical application, it is recommended to carefully adjust the UV scale to preserve the intricate arabesque details without distortion. When blending this texture with other materials or surfaces, fine-tuning the Roughness map can enhance realism by modulating the glossiness to match lighting conditions. Additionally, combining the Height map with parallax occlusion mapping or normal blending techniques can further accentuate the surface relief, providing a convincing 3D effect even on flat geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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