Seamless 3d texture pbr 8k tesserae mosaic tiles with intricate details and aged grout lines finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tesserae mosaic tiles with intricate details and aged grout lines finish

IDseamless-3d-texture-pbr-8k-tesserae-mosaic-tiles-with-intricate-details-and-aged-grout-lines-finish
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture showcases tesserae mosaic tiles crafted from a ceramic-based substrate, characterized by a combination of fine-grained clays and mineral pigments that give each tile its distinct coloration and subtle surface variation. The tesserae are arranged in a geometric, repetitive pattern featuring varied polygonal shapes—primarily small squares and rectangles—interlocked to form an ornamental mosaic panel. The surface finish exhibits a gently worn matte sheen, achieved through a combination of light polishing and natural weathering, which adds depth and authenticity to the texture. The grout lines, aged with subtle cracks and discoloration, reveal a porous cementitious binder mixed with fine aggregates, simulating decades of environmental exposure and slight erosion, lending a historic and tactile quality to the overall design.

From a material perspective, the base color (Albedo) map captures the intricate palette of muted earth tones, including terracotta reds, ochres, and soft creams, interspersed with occasional darker accents that highlight the ornamental complexity of each tile. The Normal map emphasizes the minute surface relief of the tesserae edges and the unevenness of the aged grout, enhancing the three-dimensional feel without excessive height exaggeration. Roughness values reflect the contrast between the smoother tile surfaces and the coarser, more matte grout lines, while the Metallic channel remains neutral, as these ceramic tiles and cement-based grout do not exhibit metallic properties. Ambient Occlusion intensifies the shadowing within tile joints and fine crevices, contributing to a realistic perception of depth. Height (Displacement) maps are finely tuned to accentuate subtle elevation differences between tile faces and grout, supporting advanced parallax and displacement techniques in rendering engines.

Rendered at an exceptional 8K resolution, this texture provides unparalleled detail suitable for high-fidelity visualization in Blender, Unreal Engine, and Unity environments. The high pixel density ensures crisp surface definition even in close-up views, maintaining the intricate detail of each tessera and the nuanced aged grout finish. This makes the texture ideal for architectural visualization, historical reconstructions, or decorative interior scenes that require authenticity and material complexity. The texture is designed for seamless tiling, allowing it to cover large surfaces without visible repetition or distortion, accommodating a variety of UV mapping configurations.

For optimal results, it is recommended to carefully adjust the UV scale to preserve the natural size and proportion of the mosaic pattern, avoiding overly large or small repeats that could disrupt the visual harmony. Additionally, subtle tuning of the roughness map can help balance reflectivity based on scene lighting, while blending height and normal maps can enhance the tactile feel of the surface without introducing rendering artifacts. These adjustments ensure the texture integrates smoothly into diverse 3D workflows, providing both aesthetic richness and technical precision.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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