Seamless 3d texture pbr 8k security fence with steel bars and galvanized metal rust details free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k security fence with steel bars and galvanized metal rust details

IDseamless-3d-texture-pbr-8k-security-fence-with-steel-bars-and-galvanized-metal-rust-details
Fences
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases a high-resolution 8K photorealistic representation of a security fence composed primarily of steel bars with galvanized metal surfaces. The geometric form features vertically oriented, evenly spaced steel rods connected by horizontal crossbars, creating a repetitive grid pattern typical of industrial security fences. The galvanized coating serves as the base material, providing corrosion resistance through a zinc layer that appears slightly matte with subtle metallic reflections. Over time, weathering has introduced realistic metal rust patches and surface imperfections, adding natural variation and depth to the texture’s visual complexity.

The texture’s composition reflects a layered material structure: the steel bars act as the substrate, while the galvanized zinc coating forms a thin protective layer that exhibits mild oxidation. Rust deposits develop where the zinc layer has worn thin or been breached, resulting in a mixture of dark reddish-brown iron oxide pigments dispersed irregularly across the surface. These details contribute to the ambient occlusion and roughness maps, enhancing the perception of depth and surface roughness. The texture’s normal map captures fine scratches, dents, and the subtle curvature of the metal bars, while the height map emphasizes the raised edges and corroded patches, creating convincing surface relief.

The base color (Albedo) channel combines muted gray tones of galvanized steel with warm rust hues, balancing neutrality with aged authenticity. The metallic map is predominantly high to reflect the steel nature of the bars but is selectively lowered around rusted areas to simulate non-metallic corrosion. Roughness varies from smooth, brushed galvanized sections to coarse, oxidized rust spots, providing realistic light scattering and reflections. Ambient occlusion accentuates the recessed joints and crevices where rust and dirt accumulate, reinforcing volume and realism. This texture is optimized for physically based rendering workflows and is fully compatible with Blender, Unreal Engine, and Unity, ensuring seamless integration in diverse 3D environments.

For practical application, it is recommended to carefully adjust the UV scale to maintain consistent detail across large fence surfaces without visible repetition. Additionally, fine-tuning the roughness map can help balance the reflectivity between polished galvanized metal and rough rusted areas, while blending height and normal maps subtly enhances depth perception when using parallax occlusion or displacement techniques. This approach ensures the fence texture maintains its photorealistic fidelity and structural authenticity under various lighting conditions and viewing angles.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.