Seamless 3d texture pbr 8k farm fence with rough wood and fence posts showing nail holes free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k farm fence with rough wood and fence posts showing nail holes

IDseamless-3d-texture-pbr-8k-farm-fence-with-rough-wood-and-fence-posts-showing-nail-holes
Fences
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the intricate details of a traditional farm fence constructed from rough, untreated wood. The primary material is weathered timber planks, arranged vertically with sturdy fence posts anchoring the structure. These wooden elements exhibit natural grain patterns, visible knots, and characteristic nail holes that punctuate the surface, reflecting decades of exposure to outdoor conditions. The wood’s porous nature is evident through subtle cracks and minor surface erosion, which contribute to an authentic rustic appearance. The texture’s form is a repetitive plank pattern with the fence posts providing geometric variation, emphasizing the linear arrangement typical of agricultural fencing.

The base material consists of coarse wood fibers naturally bound by lignin, without any modern adhesives or coatings, preserving the raw tactile quality of the surface. The color palette is dominated by muted browns and grays, resulting from sun bleaching and moisture exposure, with small darker regions around nail holes where oxidation and rust staining have occurred. This natural weathering influences the BaseColor (Albedo) map, conveying the nuanced tonal shifts across the wood surface. The Normal map enhances the perception of rough grain and recessed nail holes, while the Roughness map highlights the varied surface finish—from smoother worn areas to rough, splintered patches. The Metallic channel remains minimal, as the wood and iron nails contribute negligible reflectivity beyond subtle specular highlights. Ambient Occlusion effectively deepens crevices and nail indentations, improving depth perception. Height and Displacement maps accentuate the three-dimensional relief of wood fibers and the uneven fence post edges, adding realism when used with parallax or tessellation techniques.

Rendered at an 8K resolution, this PBR texture provides exceptional detail suitable for close-up views and large-scale rural environments. It is fully optimized for use in Blender, Unreal Engine, and Unity, ensuring compatibility across popular 3D workflows. The seamless design allows for expansive tiling without visible repetition, ideal for extensive farm scenes or countryside visualizations. To achieve the best results, adjusting the UV scale to maintain natural plank proportions is recommended, alongside fine-tuning the roughness values to balance between weathered matte surfaces and occasional subtle sheen from residual moisture or varnish traces. Additionally, blending height and normal maps can enhance depth perception without overloading render budgets, making this texture versatile for both real-time and offline rendering scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

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