Seamless 8k 3d texture pbr vinyl fence with brown fence paint and smooth wood grain horizontal slats free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k 3d texture pbr vinyl fence with brown fence paint and smooth wood grain horizontal slats

IDseamless-8k-3d-texture-pbr-vinyl-fence-with-brown-fence-paint-and-smooth-wood-grain-horizontal-slats
Fences
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture represents a vinyl fence crafted to resemble traditional wooden fencing, featuring horizontal slats with a smooth wood grain pattern painted in a warm brown tone. The base material is high-quality vinyl, chosen for its durability and low maintenance, with a polymer substrate that provides structural integrity. A carefully engineered paint layer simulates the natural wood grain through a combination of fine surface fibers and subtle grooves, delivering an authentic look without actual wood’s porosity. The paint binder is a weather-resistant acrylic enamel, ensuring a consistent matte finish that resists fading and cracking under environmental exposure.

The fence’s geometric form consists of uniformly spaced horizontal slats, each with softly rounded edges and a slight bevel to enhance depth perception. Supporting fence rails and posts are integrated into the texture, creating a cohesive and realistic fence structure. The vinyl substrate’s smoothness is reflected in the polished yet non-reflective surface finish, achieved through a controlled roughness value that balances light diffusion and subtle glossiness. This finish is critical to the physical-based rendering (PBR) workflow, where the BaseColor channel captures the rich brown paint tones, and the Normal map encodes the fine wood grain and slat contours for convincing surface detail.

Additional PBR channels include Roughness, which defines the surface’s tactile quality by simulating the smooth, painted vinyl texture; Metallic, set to near zero to represent the non-metallic polymer base; and Ambient Occlusion, enhancing shadow depth around the slat edges and fence joints. The Height or Displacement map outlines the raised wood grain and subtle bevels, allowing for enhanced parallax effects and realistic light interaction in 3D environments. The texture is designed for seamless tiling, enabling large fence areas without visible repetition or seams, and optimized for use in Blender, Unreal Engine, and Unity to ensure compatibility across industry-standard platforms.

For practical implementation, it is recommended to adjust the UV scale to match the typical dimensions of vinyl fence slats, preserving the proportion of the wood grain and painted details. Fine-tuning the Roughness channel can help replicate varying weathering conditions, from freshly painted to slightly worn surfaces. Additionally, blending the Height map with Normal details can enhance parallax occlusion, providing a richer sense of depth and realism when viewed at oblique angles. This texture offers a versatile and high-fidelity solution for visualizing modern residential fences with a clean and uniform aesthetic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.