Seamless 8k 3d texture pbr garden fence with horizontal slats and painted wood in green fence style free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k 3d texture pbr garden fence with horizontal slats and painted wood in green fence style

IDseamless-8k-3d-texture-pbr-garden-fence-with-horizontal-slats-and-painted-wood-in-green-fence-style
Fences
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture represents a garden fence crafted from painted wood arranged in a horizontal slat pattern. The primary material is fresh, untreated timber with visible natural grain and occasional knots, giving the surface authentic organic variation. The wood substrate is coated with a smooth, semi-gloss green paint finish that preserves the detailed wood fibers beneath while providing a durable protective layer. The paint’s pigments offer a consistent, vibrant coloration that contrasts subtly with exposed wood knots and slight texture variations, contributing to realism without heavy weathering or damage. The fence posts and rails frame the slats in a structured, rectangular form, emphasizing clean lines and neat geometric repetition ideal for garden boundaries or decorative outdoor enclosures.

In terms of physical composition, the texture captures the interplay between the wooden base material and its painted surface. The wood’s fibrous grain is subtly raised and detailed in the height and normal maps, producing fine micro-geometry that responds naturally to lighting. The roughness map reflects the semi-gloss finish, with smooth painted areas showing moderate reflectivity and slightly rougher patches around knots and edges simulating minor surface imperfections. Metallic values remain near zero, consistent with non-metallic wood, while ambient occlusion enhances the shadowed recesses between horizontal slats and around fence post joints, adding depth. The height and displacement channels provide gentle relief for the slats and knots, enabling realistic parallax effects when used in advanced rendering engines.

Designed for optimal use in Blender, Unreal Engine, and Unity, the texture’s 8K resolution ensures crisp detail even at close viewing distances, making it suitable for architectural visualization, game environments, or CGI landscaping. Its seamless tileability supports large-scale fence walls without visible repetition, maintaining visual continuity across surfaces. For best results, adjusting the UV scale to match typical fence dimensions helps preserve the natural wood grain proportions, while fine-tuning the roughness channel can simulate varying paint wear levels from fresh coats to lightly weathered finishes. Additionally, blending normal and height maps can enhance depth perception under dynamic lighting, particularly useful in interactive scenes or virtual reality applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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