Seamless 3d texture pbr 8k bamboo fence with natural wood knots and smooth wood surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo fence with natural wood knots and smooth wood surface

IDseamless-3d-texture-pbr-8k-bamboo-fence-with-natural-wood-knots-and-smooth-wood-surface
Fences
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a high-resolution 8K photorealistic depiction of a bamboo fence constructed from slender bamboo poles arranged vertically and bound together in a traditional woven pattern. The material composition primarily consists of natural bamboo wood, known for its characteristic cylindrical form and segmented nodes that create subtle ridges along each pole. These nodes, or natural knots, are integral to the bamboo’s growth structure and are captured here with fine detail, revealing both the smooth, polished surface of the mature bamboo and the slightly rougher, fibrous texture around the knots. The cylindrical elements are tightly aligned, forming a continuous wooden fence that balances organic irregularities with a uniform, repetitive geometric pattern ideal for seamless tiling.

The texture’s substrate is the solid bamboo wood itself, exhibiting a dense fiber structure with minimal porosity, which contributes to the smooth tactile quality of the surface. The finish simulates a lightly polished appearance, reflecting gentle highlights that suggest a weathered, natural patina without glossiness or artificial coating. Color variations range from warm honey tones to muted beige and subtle greenish undertones near the nodes, achieved through natural pigmentation in the bamboo fiber. The intricate grain patterns and small fissures are emphasized in the Normal and Height maps to enhance the perception of depth and curvature, while the Roughness channel maintains a balanced matte surface with nuanced variations around the knots for realistic light scattering. This texture contains no metallic elements, thus the Metallic map stays at zero, reinforcing its organic wooden nature. Ambient Occlusion is carefully baked to accentuate the shadowing between the poles and within the knots, enhancing dimensionality in 3D environments.

Designed for advanced photorealistic workflows, this PBR texture is fully compatible with Blender, Unreal Engine, and Unity, supporting physically accurate rendering pipelines. The 8K resolution ensures exceptional detail, allowing close-up views without pixelation or loss of texture fidelity. The seamless nature of the texture allows for easy tiling across large surfaces without visible borders, making it ideal for architectural visualizations, game environments, or natural scene compositions requiring authentic bamboo fencing materials.

For optimal integration, it is recommended to carefully adjust the UV scale to maintain realistic proportions relative to the scene’s scale, preventing distortion of the bamboo poles. Additionally, fine-tuning the Roughness map can help simulate different weathering conditions—from freshly installed smooth bamboo to more aged, matte finishes. Employing a subtle blend of Height and Normal maps can further enhance the perceived depth of the nodes and surface irregularities, adding to the tactile realism of the fence texture in your 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

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